So a solar panel gives you 1 power in the day. I should add the power usage to the descriptions. A windmill will give you 0 to 2 power depending on the wind speed. I'll add all the power requirements and power production to the descriptions in the build menu. I am also planning on making the batteries drain slower.
Duke should protect you during raids too. That must be a bug.
I'll look into solar panels being walk through-able.
Good idea about the seeds for chicken feed.
Pressure plates will be in the game and will work with doors.
Yes the camp mate 'job' system is temporary. I will make jobs and info switchable from E.D.I.E. So you shouldn't be able to stop them anymore.