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So a solar panel gives you 1 power in the day. I should add the power usage to the descriptions. A windmill will give you 0 to 2 power depending on the wind speed. I'll add all the power requirements and power production to the descriptions in the build menu. I am also planning on making the batteries drain slower.

Duke should protect you during raids too. That must be a bug.

I'll look into solar panels being walk through-able.

Good idea about the seeds for chicken feed.

Pressure plates will be in the game and will work with doors.

Yes the camp mate 'job' system is temporary. I will make jobs and info switchable from E.D.I.E. So you shouldn't be able to stop them anymore.

(+1)

I like all of these ideas! Duke will protect me during raids, but only if I'm in the vicinity of the enemies. If I'm not around the enemies, he won't go fight them.

Ahh ok. His AI probably is defaulting to protect instead of aggressive attack.