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The main bug at the moment is the arena camera! Half the time, which is very common! The camera in the arena is not behaving correctly! Either he gets stuck in a random place, so that the character and enemies are not visible, or he cannot move to the left side of the arena, and some of the enemies have to be hit blindly! It's not always possible to lure them out.

Sometimes the arena freezes in a state where there are no enemies and the arena does not work! Perhaps this is due to enemies outside the arena walls who were thrown back by the wall but not killed, but this requires verification!

Another small bug is that the character animation sometimes gets stuck when he flies in one jumping pose for a while, a few seconds after landing everything goes away, so the bug is minor and not dangerous.

Otherwise the update is simply awesome! The game works much more dynamically! Fixed a bug with the behavior of enemies from version 0.7.3, when the start of NSFW scenes did not work normally. :)

The Arena should automatically move to the next wave after about 3 minutes, to avoid softlocking your game. I'm still adjusting the arena wall placements as well! They were fixed late in this update's development cycle, but hopefully I'll have that all fixed soon. Thank you for your bug report! I'm glad you're enjoying this update :)

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There is a proposal to hang a visible timer in the arena with a countdown of these three minutes, so that the player understands that the process is in progress, and does not wonder whether the game has frozen or not. :) It's psychologically more comfortable. And if something goes wrong, you wait for the timer to end rather than restarting the level. :)

That timer was added very very late in this update, to help fix issues with softlocks. I included it in the patch notes, but do intend to add a visible timer sometime this month.