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Tlan_Hronsar

3
Posts
A member registered Jun 27, 2024

Recent community posts

(1 edit)

There is a proposal to hang a visible timer in the arena with a countdown of these three minutes, so that the player understands that the process is in progress, and does not wonder whether the game has frozen or not. :) It's psychologically more comfortable. And if something goes wrong, you wait for the timer to end rather than restarting the level. :)

There are additions to the camera in the arena. The camera gets stuck if the character is outside the arena walls when they appear. This shouldn't happen, but it does. Monsters frolic in the open arena, the walls stand and shock, the character is on the left, outside the walls of the arena, the camera dangles next to the walls. :)

And another bug is related to the NPC merchant. Sometimes dialogue selection lines do not appear, and as a result it is impossible to exit the dialogue and you have to restart the level. What’s interesting is that this happens in certain arenas, no matter how many times you restart the level, but at this level the merchant will always be bugged and dialogue with him will spoil the passage of the level. For me it was Jungle, levels 2 and 3.

PS All monsters in battle are easily passable, except for bees! Bees are an eternal problem! They are 2-3 difficulty levels higher than ordinary monsters because of their shots, which constantly knock you out! Perhaps it is still worth slowing down their projectiles or limiting their flight radius? :)

The main bug at the moment is the arena camera! Half the time, which is very common! The camera in the arena is not behaving correctly! Either he gets stuck in a random place, so that the character and enemies are not visible, or he cannot move to the left side of the arena, and some of the enemies have to be hit blindly! It's not always possible to lure them out.

Sometimes the arena freezes in a state where there are no enemies and the arena does not work! Perhaps this is due to enemies outside the arena walls who were thrown back by the wall but not killed, but this requires verification!

Another small bug is that the character animation sometimes gets stuck when he flies in one jumping pose for a while, a few seconds after landing everything goes away, so the bug is minor and not dangerous.

Otherwise the update is simply awesome! The game works much more dynamically! Fixed a bug with the behavior of enemies from version 0.7.3, when the start of NSFW scenes did not work normally. :)