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I really liked the theme of it and overall setting. Graphics was really good but when moving very meh. Sounds were great. Story is also good.

So, building with y is quite a mess. It doesn't consume blood when you build, just when you press Y. And what's the worst than in many areas upon pressing Y blood would be consumed but the building screen wouldn't appear. Only in some magic areas would it appear. It lead to a very frustrating gameplay. Also you can't jump when when moving up or down a cliff.

Also, some symbols appeared not to be displayed, especially in credits screen. Here's an image of it:


(2 edits)

Hi, thanks for the feedback. I should probably change how pressing Y works so that it does it after you build so thanks for that :)

Also as for the "magic areas" thats my bad because the way I have it built is so it detects where u can and cant place, aka. it was to avoid being able to stack Crucible Forms and just build forever lol. But I wasnt able to polish it before the jam so as of right now, I think the collider that detects this can sometimes not recognise the areas because it just exited another, therefore recognising it as open air. I have a way to fix this but I can only do so after Jam. (This can be fixed by jumping so the collider detects it again and it should be all good, anywhere that isn't a Crucible Form should be able to be built upon)

As for the text symbols, I saw that in tests and I genuinely dont know, might be something to do with exporting from Godot, or uploading to Itch.

(+1)

Did you use any special symbols or fonts or anything? I think the reason could be due to that

Not anything too weird, because in the Engine they showed up, for example on the tutorial it was just these: 

-  .  ,  []

So a pretty weird thing, the font might have just not had them, so it went to defaults in the engine, but in the export it didn't have that font, hence no special characters.