This is fantastic! First playthrough was a looong drawn out epic battle where I kept frantically trying to block and react to whatever they sent me. Suffice it to say by the third time I played, I'd figured out a basic order of units to pump out to sort of wash the map, and it was super-satisfying. Great experience curve.
I LOVE the art, that was all done by neoxus30? Very good job, it feels professional. The audio was on point as well, giving great feedback to what was happening. This doesn't feel much like a jam game, it feels like an early demo for a polished experience. Massive kudos, I loved the whole thing.
Only criticism I have, and I know when you read this you're gonna say "yeah, yeah, we wanted to but didn't have time" as is the nature of jams: I wish the UI displayed the cost and hp of each unit directly above, below, etc the purchase button while in the level. Just for the sake of convenience. I of course quickly memorized their costs, but it would have been frosting on the cake.
Very well done, thanks for giving us such a great game to play!
Viewing post in Night of the Deadbolts jam comments
Thank you for the feedback! In the last days we made sure to balance the game so it felt like a stalemate if you were not using the units to counter the enemy, hope it didn't drawn out too much though!
Yep, all the sprites, UI buttons and sounds were done by her! They look really good.
Funny enough I DID had the thought of adding a tooltip to the unit buttons to show the cost, hp and image of the unit you were spawning, That wasn't even a "we didn't have time" that was a complete oversight on my part as the spawning buttons were one of the first things we worked on and then just....didn't return to lol. Glad you liked the game!