Hello Neopolis,
Thank you for your comment, it is very valuable to us. I have built the levels. I will clarify some things and also I would love your answer for a couple of questions.
In the version you played, indeed Sprout does not do anything without Pollinate. That was a bug. In case you are curious, this has been corrected post Jam in this new version here: https://eelshep.itch.io/kami-the-great-guardian-post-jam
Now, I explain the usual sequence, or game progression, regarding acquiring the abilities.
- Fertilize and Vine Crook are the two first abilities and they can be obtained in whatever order you wish.
- Then, the third ability is Pollinate.
- Fourth, it is Tether.
- Fifth, it is Climb.
- Sixth, it is Sprout.
Now: there are two sequence breaks that I have designed and included in the level design. One sequence break allows to skip Pollinate. The other allows to skip Climb. The fastest run would be: Fertilize and Vine Crook, Tether, Sprout, finish the game.
Of course, once you use the sequence breaks, you can still acquire those abilities that you skipped, later in the game.
Regarding your image: you are supposed to need mandatorily both Fertilize and Vine Crook to get to the room in your screenshot. You found a sequence break that I did not design and I would love your help to find it out. I think I have found your sequence break: you jumped on this column in my image below, from the left, by only using Vine Crook, right? Please confirm.
I did not intend for this and it will be amended asap. Seriously, thank you very much for flagging this out. You are the only one having found this.
I don't know when we will update the Post Jam version to remove your sequence break. But if you play this version currently and ignore it (meaning that you need both Fertilize and Vine Crook to perfom that jump), you should experience a way smoother non-linear exploration and game progression overall.
Cheers,
Joseph