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Absolutely was in love with art of this game! Sound too! I did get mega lost on the first beast as i didnt talk to the eerie woman at first, but once i restarted the game everything made sense. Maybe having some sort of map marker / direction UI component would help with that, but even so great submission. I did get a bit nervous walking around the dark forest lol, that psychological horror factor was present! 

Thank you! Glad to hear you enjoyed the graphics!

 The original idea was to have a map at the camp and thus force the player to remember the landmarks. Unfortunately, this didn't quite work out so there are now very barebones paths to follow.

I'm currently working on a solution that will hopefully solve those issues. It's basically making the forest work in a quantum, non Euclid way (imagine the forest in the Blair Witch movies and the quantum effects in Outer Wilds). That way no matter where the player goes, they will always eventually end up where they're supposed to be. At the same time, it will add screwy things like the camp disappearing once they let it out of their sight, or no matter where they go always ending back up at the camp until they talk to the NPC. Well, I'll have to see if I have the chops to implement it.