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BreakfastLlamaStudios

13
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2
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A member registered Jan 23, 2024 · View creator page →

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A nice game to play on the side when working on things, I really liked the art and music! I did get a bit confused when trying to leave the shrine area, there appeared to be an invisible wall, so I wasn't sure if that was something we unlock later on or if that was the intention? Otherwise great job!

Cute game, love capybara so I had to make sure to check it out. I'm a big fan of the actions have consequences that you used as well!

I love the hamster knight! And using the actions as energy is a really interesting and unique idea! I definitely got stuck in the double jump room, but overall super solid entry great job!

Finn & The Kobold look absolutely amazing, I really loved the kobold actually lol its movement was very interesting and I had a much easier time as it. Finn however, I had some issues with. The double jump seems to be inconsistent, there were times when I would land on a platform and it wouldn't refund the double jump so I ended up falling back to the beginning of the level. I definitely liked the kobold mechanics though, very well done. It's funny though when I started I thought you had to use finn as a climbable thing for the kobold since I was struggling on a kobold jump. That was until I went flying straight through him and back to the beginning lol.

I loved the mothman and the mountain art! I'm not sure if I missed it in the settings or not, but I was struggling with some jumps since I didn't know there was a double jump, but once i figured that out I was able to beat the game without taking damage. I also liked that going off one side of the screen would have you re-appear on the other side. great job and keep it up! 

Oooh I see cheers ill have to give it another go!

Absolutely was in love with art of this game! Sound too! I did get mega lost on the first beast as i didnt talk to the eerie woman at first, but once i restarted the game everything made sense. Maybe having some sort of map marker / direction UI component would help with that, but even so great submission. I did get a bit nervous walking around the dark forest lol, that psychological horror factor was present! 

Interestingly done! I liked that the wolf had so much transfer in stories, however I found some of the minigames to be exceedingly difficult. The wolf run one was pretty easy, but the finding the pig, grandmas clothing and staying in line i had a hard time with.

* Finding the Pigs - I got the concept, but what kinda threw me was there wasn't feedback on what we were to do? When I learned it was blowing air I thought it was aiming the wolf as it was blowing air or to drag past the house to blow it down, but once i got that you are clicking the houses it made more sense.

* Grandmas Clothing - I liked the concept, but I just cant click that fast to change all of the clothing and I was on level 1 lol.

* Staying in line - another one that I just think needed some feedback. I died quite a few times to it at first until I got the timing right on when the sheep actually started moving.

Overall I believe my high score was about 280? or in that ballpark.

Really liked this game! I made it to level 68 before i got overran by all the bullet hell enemies. I reminded me a lot of Vampire Survivors and Pokemon Ranger. One frustration I did have was with the tracing mechanic, when i was holding down the button to trace i would sometimes lose my trace and if I went over UI elements it seemed to lose the trace there a lot as well. Even so super fun game I enjoyed the upgrades and summoning my own guys to fight off the hordes!

Interesting game idea, I was confused at first since I kept playing cards on the hero side expecting their to be an AI response on the villain side, but once I looked at your game description I understood I was actually to play both sides. I think this is a good idea that could use some more time to cook, for example maybe having a crowd that gathers as you play out the story or a narrator that describes the action in some way? I hope this helps, keep it up though! And great job!

Great submission! I loved the art and how the knight changes whenever you die, also the curse was hilarious lol. I did run into some issues with the puzzle elements though, I wasn't sure how to move the knight statues to place them on pressure pads, or maybe I was going about the game wrong? I was able to see a lot of the game though as the movement allowed for me to make some pretty nasty jumps and skip puzzle parts. Even though I didn't play the right way I still found the game quite fun from a jumping puzzle perspective :) Please let me know how to beat level 2 though properly, i am curious.

Super fun game! I had a heck of a time trying to get the key from one of the NPCs, but I absolutely loved the getting caught mechanic, that was super cool to have to move the mouse and hit A & D to escape! I did hit a large lag spike when i first played when the first NPC hit the pole in the middle, but after that it was completely fine. I'm going to guess the game just hadn't fully loaded for me. Also adding the leaderboard was nice too because I definitely wanted to keep trying to get the best score lol.

Definitely a great submission!