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(+1)

I found some bugs and errors! ( run it from the rar executable)


So in the new area just before the slime king boss there is a drop with large spikes, and hitting one sent me to this nowhere land, not sure what happened but ı had to quit and renter to spawn by the nearest fountain.

A less important issue is a big amount of lag in the first, second and third parts of the new area, not the upper secret one to the left, maybe a water rendering issue

The giant tentacle boss in the humility caverns has a spawn error where the fountain above him isn't where you get teleported to when fast traveling

And apparently there might be another with the lamia queen as well but ı couldn't recreate it.

But basically when dashing into it while it is reemerging, a collision box error occurs and the player clips through the wall


Also, kinetic energy + sonic boom + blooming heart (explosion on impact) + maid basically kills the last boss in 5 seconds, maybe I just found the best strategy but still, maybe to op with too many connection points it spam attacks him when passing through him, like 50 times

(+1)

I apologize for breaking the game, I think the new sound design is neat but I feel the movements are very different to the ones before, with a dash cool-down, it's OK, but also potential for new crystals? mind you I just got back on it.


Have a wonderful day

(+1)

I don't recall changing movements from the last update, but if you played before then, then yeah, 3 months ago I slowed down the movement a bit precisely to allow Jewels to influence it (otherwise it got to the point where it would be strong, but feel terrible to have some jewels equipped)

You too m8! thanks again for the feedback <3

(+1)

That's awesome! thanks for finding all these bugs! I did not encounter them myself, but I will try my best to fix them. The fountain and spikes issues *should* be just a matter of me forgetting to set spawn points correctly, as for the clipping through the walls, that could be a matter of 1 checkbox missing, or an animation issue, or something much harder to fix.

That's a neat jewel combination! Just yesterday I designed the full collection of jewels and balanced them all to fit the planned Jewellery rework, the strategy is still possible, but there is now a greater cost to it (one of which is, trigger spells expend small amounts of mana). I also noticed this was super strong, but didn't want to just nerf it to the point of it feeling bad, so I kept it as is for now. Enjoy it while it's available ahaha <3

regarding the lag... I'm not sure what this could be about. If it were a rendering issue, it would happen in all scenes with slime pools, not just some of them. I'll investigate this, see if I can find any solvable issues

(+1)

You are welcome! I love trying out a few things, I might list all the combos I found about thus far but ı will wait for the combat update, and I do think this might be a neat balancing trick because the new area has the manna improving jewels so it gives the player more incentive to explore!!

I am curious by the way, and I know it is a lot of work as is, but have you considered inert tentacles just for the animation in hidden areas? from the spa gallery, if not, alternative animations for the enemies? just curious

As we speak I encountered another fast travel error where if you choose the cleansing pool it doesn't load anything, and finally when choosing the pool by the slime king it spawns you in the lamia lair

(+1)

Ok yeah, I see the issues with fast travel. I must have been really tired/distracted when I updated the map lol
update coming soon

There's maybe a couple of non-aggressive tentacles that i'd like to lewd, that handle NPC functions such as a shop of sorts. I don't know if I'll lewd them though, I haven't gotten around to designing their looks either

(+1)

Ok, I managed to recreate the lamia bug, it was indeed a checkbox missing on the collider, making the collider solid instead of an area volume. All issues are solved (i had to make a workaround for the first one, as I am short on time).

Thanks again for the massive help, I really appreciate it! <3

What can I say I love the game? and I am in luck to have contact with the Dev themselve.


Best of luck ΟνΟ

(+1)

Hi! I just wanted to mention that i've figured out what is making those specific scenes lag so much. it turns out, the new blur tech is a lot more expensive than my initial tests showed.... and, because i'm a dummy, I only used it in 3/5 of the new scenes .-.

update coming soon to fix this and many other issues

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Oh I am so glad my bug search was successful! But I sincerely apologize for not giving even more details to help with the fix, and I hope this hasn't caused too much work on you :)

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yes indeed, it's been super useful! I am infinitely grateful for your help ^^