Yeehaw, we roamed the planet and shot up some slimes! Even if it seems basic to some, I actually dig the retro feel of all of the elements... the sound font, the palette, even the level design. It's critically missing music though, which would make the sound of a billion gunshots a little more bearable over not one, but two entire timelines of progression LOL
Enemies felt a bit spongy without extra indicators for how much health they had left, and the final boss felt a bit basic and easy to deal with. I can move faster if I diagonal-move, setting up some interesting speedrunning. The yellow side tank actually shot bullets versus the blue side one, unsure if that was intentional! I would've loved to see more enemy types or additional dialogues / sub-paths for Ame to explore while she was stranded on the planet.
Nailed the theme on the head, otherwise -- thank you for the submit!