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(+2)

Hi Aly! This is not a bug, just a suggestion for something that could be changed (wasn't sure where to post it!). I was wondering if there's a way of making the bonuses at the beginning optional, one by one? So not like saying Y or N to all or none boosts, but saying Y or N to each boost? Just because, for roleplaying purposes, some boosts would work better with certain builds but others would not (e.g. rejecting any boosts to defensive skills but taking all likeability ones for a princess build). No worries if not, I know coding can be a pain and wouldn't want the game to break in new, unexpected ways if it's something hard to do! Just a suggestion :D

my only hesitation there is that you can eventually get *a lot* of boosts, having to pick individually for everyone might be more than most people want.

That being said, if it's something people are interested in, once things have settled down a little bug wise, maybe I can add a menu for taking them all or picking and choosing? It would be a bit of reorganizing, so not a near-near future thing. Remind me again once the bug swuashing has settled <3

Of course! No worries if it's more trouble than it's worth, don't wanna give you more of a headache than the bug-squashing is currently causing! I'll remind you later for sure, no worries at all if it's not possible <3 

The game is absolutely spectacular btw, I'm truly not over the complexity of all the choices, the level of replayability, how alive the MC feels because of all the stats!

<3 <3 <3