Thank you :D
Toni345
Recent community posts
Hi Aly, not really a bug, but something that could be improved in terms of the writing of a scene, and a potential branch? So, for the peace ending for Revaire (where you side with the rebels and trick Gisette), whilst on Clarmont's route, it says that you were surprised to hear from Sayra due to how busy she was, but from the rest of the epilogue, it sounded as if you and Clarmont were some of the leaders in charge of rebuilding Revaire after the war, so surely you must've heard from Sayra? I'm wondering if it might work here to mention that you're helping Sayra, when you're getting the Clarmont epilogue?
Sorry if I misunderstood/ missed something, please ignore if that SS makes sense and I'm being a dummy XD
What's the max manipulation you can get as the Princess from CC? Also, can the Princess ever redeem Jarrod, or will she never have enough persuasion for the check no matter what she does? I'm trying to plan for a Princess run where she ends up with both Jarrod and Gisette but I can't tell if it's doable! Or if NG+ bonuses are a must for that route.
There's an epilogue for Lisle - not sure what's needed for it tho? Was friendship at max? To get the epilogue, make sure you get the 'unbreakable bond with x' achievement, there's one that should be triggered for Lisle too. Make sure you do all the 'spend time with your intended' actions, and in week 6, keep spending time with him until you get that achievement. That + a good ending for Wellin should be enough, I think? At least it seemed to be enough for me, but I don't know if I accidentally checked some boxes that I wasn't aware of
(potential minor spoilers ahead about the final weeks/ negotiations)
I've heard talk of blackmailing different people, but how can that be done? I've found out a few secrets about people (e.g. Blain's), but I never seem to get the option to blackmail someone? When should that option present itself? I was thinking maybe you'd have a conversation with them during week 7 where you get that option, but this hasn't been the case - what am I missing?
What are the requirements for Ana's epilogue? I know I maxed out the romance (because I got the unbreakable bond achievement), I got a good ending for Wellin and Skalt with quite a bit of influence on the Skalt side, but can't think of any other boxes to check that would be relevant to Ana? Any particular skills or something? (my character has sky-high defensive skills so I don't think it could be that). Or does she need some legendary outcomes to trigger?
Of course! No worries if it's more trouble than it's worth, don't wanna give you more of a headache than the bug-squashing is currently causing! I'll remind you later for sure, no worries at all if it's not possible <3
The game is absolutely spectacular btw, I'm truly not over the complexity of all the choices, the level of replayability, how alive the MC feels because of all the stats!
Hi Aly! This is not a bug, just a suggestion for something that could be changed (wasn't sure where to post it!). I was wondering if there's a way of making the bonuses at the beginning optional, one by one? So not like saying Y or N to all or none boosts, but saying Y or N to each boost? Just because, for roleplaying purposes, some boosts would work better with certain builds but others would not (e.g. rejecting any boosts to defensive skills but taking all likeability ones for a princess build). No worries if not, I know coding can be a pain and wouldn't want the game to break in new, unexpected ways if it's something hard to do! Just a suggestion :D