Bugs go here <3 Thank you all!
Thank you all for your patience and awesome bug catching skills <3 <3 <3 <3
edited: so far looks like there are 2 major bugs - the intelligence stat is causing issues on the new renpy version and endings want to assume you are from Revaire - I'll be working on a new version ASAP. Thanks guys <3 <3 <3
edit 2: I think I found what was causing both issues, updated version soon!
edit 3: Version 1.01 is up! Hopefully it fixed the issues <3
Edit 4: version 1.03 is up! As long as nothing game breaking comes up going to wait a bit on 1.04 to do a bigger update. Thanks again for being so patient helpful and generally amazing <3
edit 5: I should be caught up with bug reports. I'll wait a bit and if no new ones pop up I'll prepare 1.04. Thanks you guys <3 You are seriously the best
edit 6: 1.04 is up! hopefully things are fixed now <3 thanks you guys
edit 7: Waiting to see if any other bugs pop up, but 1.05 will be going out later today, thanks guys! <3
edit 8 : should be mostly caught up on bugs, but holding off for a bit on 1.07 <3
Just ran into this one during negotiations (on a Widow marrying Lyon, which might be what did it since my first Widow with a different LI didn't hit it):
I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 48739, in <module> NameError: name 'arlandambibestinterest' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "script.rpyc", line 48739, in script File "C:\Program Files (x86)\Games\SevenKingdoms_ThePrincessProblem\renpy\ast.py", line 1729, in execute if renpy.python.py_eval(condition): File "C:\Program Files (x86)\Games\SevenKingdoms_ThePrincessProblem\renpy\python.py", line 1943, in py_eval return py_eval_bytecode(code, globals, locals) File "C:\Program Files (x86)\Games\SevenKingdoms_ThePrincessProblem\renpy\python.py", line 1936, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/script.rpy", line 48739, in <module> NameError: name 'arlandambibestinterest' is not defined Windows-8-6.2.9200 Ren'Py 7.0.0.196 Seven Kingdoms- The Princess Problem (Early Access) 1.01 Sun Jun 23 02:47:50 2024 [/code]
Oop and one more on my Court Lady before I pass out:
I'm sorry, but an uncaught exception occurred. While running game code: File "game/freetime.rpy", line 6636, in <module> NameError: name 'compassion' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "freetime.rpyc", line 6636, in script File "C:\Program Files (x86)\Games\SevenKingdoms_ThePrincessProblem\renpy\ast.py", line 862, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "C:\Program Files (x86)\Games\SevenKingdoms_ThePrincessProblem\renpy\python.py", line 1912, in py_exec_bytecode exec bytecode in globals, locals File "game/freetime.rpy", line 6636, in <module> NameError: name 'compassion' is not defined Windows-8-6.2.9200 Ren'Py 7.0.0.196 Seven Kingdoms- The Princess Problem (Early Access) 1.01 Sun Jun 23 04:09:40 2024(I am having so much fun with this that I stayed up until 4 am, being able to see the characters I've gotten so attached to through to mostly-HEAs is a delight!)
My game refuses to load any of my previous saves after I downloaded your new version... Any tips on that?
Also, a bug report - in the ending, it stated that Ria stayed on the island, even though I took her along. This could be related to the issue of the Revaire ending forcing itself onto me (which I'd love to doublecheck when I can load my saves again :'D )
None of the saves that were made when the first alpha was uploaded will work on the new one unfortunately! You can load saves that were made BEFORE it, but not during the first alpha
I'm also getting the Ria problem where it never acknowledges she left to be my personal maid, I was getting that error in both versions of the alpha though!
I ran into an error in the epilogue while doing the Jasper romance, just as it was about to describe what he was up to:
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/endings.rpy", line 13004, in <module>
NameError: name 'allpeace' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "endings.rpyc", line 12984, in script
File "E:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.01-pc\renpy\ast.py", line 1729, in execute
if renpy.python.py_eval(condition):
File "E:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.01-pc\renpy\python.py", line 1943, in py_eval
return py_eval_bytecode(code, globals, locals)
File "E:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.01-pc\renpy\python.py", line 1936, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/endings.rpy", line 13004, in <module>
NameError: name 'allpeace' is not defined
Windows-8-6.2.9200
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.01
Sun Jun 23 15:58:22 2024
[/code]
Thank you guys so much! I've already got the error reports hopefully fixed, now to figure out why Ria keeps running away and the widow refuses to let other people have an ending...
New version incoming soon! <3
edit: figured out why ria was lost in the luggage, working on the revaire bit still
edit 2: annnnd I think I figured out why the widow wanted you all to suffer with her wooo, 1.02 incoming!
No worries! Bugs are meant to be found and squashed and I appreciate all the help <3
This one has me a bit stumped. Do you mean the post-credit scene (with cg?) or just woodly's ending is jumping to ana's instead before that?
When you start a new game are you getting the new game plus boost for woodly?
Thanks again!
The post credits scene with the CG! So the epilogue slide goes "As for your frequent intrigue and romance partner, Grand Duke Woodly..." and the next slide is the beginning of Ana's romance epilogue with "the journey to Skalt was both long and strange." I don't get the stat bonus when I start a new game. Hope that helps find it! I tried both with no political marriage at all and one with a political marriage to Lisle, but it didn't make a difference.
I'm not sure what counts as a bad result? One example where I got the "worse" descriptor:
-Arland and Jiyel entered an era of peaceful exchange
-Hise/Corval naval merchantry
-Wellin and Skalt in friendship and alliance
-Rebellion won with many allies, new peaceful age
If this still counts as a bed outcome, Katyia has unrealistically high expectations...
Looks like you got the peace ending for Arland/Jiyel, instead of the good ending or legendary ending.
So you just *barely* missed out! But you are right that does seem a bit harsh of a line for a very good overall outcome. I'll add adding more variation there to the list of things to change post bug fixes.
(And yeah, who can live up to that Katyia chick anyway.)
edit: I looked into it just now and it turns out there is an all peace line - I just forgot to account for an all peace or better + good rebel , so it's fixed <3
Pffiou be prepared ! I made plenty copy/paste of the bugs (7).
Otherway I had 3 other bugs in the story : it was in the same story a Widow Revaire one with a story with Gisette but planning to marry Lisle. (Being simple ? No way !)
The first one Penelope coming at the end to discuss frienships and the option to tell her she can visit or we'll kidnapp her except my character is going to her country and palace to marry her brother so...
The second one Lisle married princess Cordelia (no you just had the biggest empire business for yourself) tut tut.
And the third one : still a bad ending for the Widow Revaire with no mention of Gisette or her marriage with Lisle.
I'm sorry I just remembered something else : When playing the Jasper ending I was surprised to not see him on the Relastionships page and on My page I could read for the previous character (an Hise one if I remember) Not interested in Love and No relationships. It was a little strange when you read later words of love with Jasper. (Can I say Jasper ending was absolutely great ? I truly love this character !!!)
Now the 7 bugs code :
1/
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 47972, in <module>
NameError: name 'skaltambipeacesong' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 47972, in script
File "/private/var/folders/h7/mdn5n_q54tnd9ptz_ffv9r140000gn/T/AppTranslocation/1A983EE0-C5CC-48FC-848F-483203B609A5/d/7KPP 2.app/Contents/Resources/autorun/renpy/ast.py", line 1729, in execute
if renpy.python.py_eval(condition):
File "/private/var/folders/h7/mdn5n_q54tnd9ptz_ffv9r140000gn/T/AppTranslocation/1A983EE0-C5CC-48FC-848F-483203B609A5/d/7KPP 2.app/Contents/Resources/autorun/renpy/python.py", line 1943, in py_eval
return py_eval_bytecode(code, globals, locals)
File "/private/var/folders/h7/mdn5n_q54tnd9ptz_ffv9r140000gn/T/AppTranslocation/1A983EE0-C5CC-48FC-848F-483203B609A5/d/7KPP 2.app/Contents/Resources/autorun/renpy/python.py", line 1936, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 47972, in <module>
NameError: name 'skaltambipeacesong' is not defined
Darwin-21.3.0-x86_64-i386-64bit
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.02
Sun Jun 23 19:28:56 2024
[/code]
2/
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 48804, in <module>
NameError: name 'jiyelambiopenbordersgood' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 48804, in script
File "/private/var/folders/h7/mdn5n_q54tnd9ptz_ffv9r140000gn/T/AppTranslocation/1A983EE0-C5CC-48FC-848F-483203B609A5/d/7KPP 2.app/Contents/Resources/autorun/renpy/ast.py", line 1729, in execute
if renpy.python.py_eval(condition):
File "/private/var/folders/h7/mdn5n_q54tnd9ptz_ffv9r140000gn/T/AppTranslocation/1A983EE0-C5CC-48FC-848F-483203B609A5/d/7KPP 2.app/Contents/Resources/autorun/renpy/python.py", line 1943, in py_eval
return py_eval_bytecode(code, globals, locals)
File "/private/var/folders/h7/mdn5n_q54tnd9ptz_ffv9r140000gn/T/AppTranslocation/1A983EE0-C5CC-48FC-848F-483203B609A5/d/7KPP 2.app/Contents/Resources/autorun/renpy/python.py", line 1936, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 48804, in <module>
NameError: name 'jiyelambiopenbordersgood' is not defined
Darwin-21.3.0-x86_64-i386-64bit
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.02
Sun Jun 23 19:30:00 2024
[/code]
3/
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/endings.rpy", line 2110, in <module>
NameError: name 'islandstay' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "endings.rpyc", line 2110, in script
File "/private/var/folders/h7/mdn5n_q54tnd9ptz_ffv9r140000gn/T/AppTranslocation/1A983EE0-C5CC-48FC-848F-483203B609A5/d/7KPP 2.app/Contents/Resources/autorun/renpy/ast.py", line 1729, in execute
if renpy.python.py_eval(condition):
File "/private/var/folders/h7/mdn5n_q54tnd9ptz_ffv9r140000gn/T/AppTranslocation/1A983EE0-C5CC-48FC-848F-483203B609A5/d/7KPP 2.app/Contents/Resources/autorun/renpy/python.py", line 1943, in py_eval
return py_eval_bytecode(code, globals, locals)
File "/private/var/folders/h7/mdn5n_q54tnd9ptz_ffv9r140000gn/T/AppTranslocation/1A983EE0-C5CC-48FC-848F-483203B609A5/d/7KPP 2.app/Contents/Resources/autorun/renpy/python.py", line 1936, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/endings.rpy", line 2110, in <module>
NameError: name 'islandstay' is not defined
Darwin-21.3.0-x86_64-i386-64bit
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.02
Sun Jun 23 19:35:38 2024
[/code]
4/
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/endings.rpy", line 2186, in <module>
NameError: name 'islandstay' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "endings.rpyc", line 2186, in script
File "/private/var/folders/h7/mdn5n_q54tnd9ptz_ffv9r140000gn/T/AppTranslocation/1A983EE0-C5CC-48FC-848F-483203B609A5/d/7KPP 2.app/Contents/Resources/autorun/renpy/ast.py", line 1729, in execute
if renpy.python.py_eval(condition):
File "/private/var/folders/h7/mdn5n_q54tnd9ptz_ffv9r140000gn/T/AppTranslocation/1A983EE0-C5CC-48FC-848F-483203B609A5/d/7KPP 2.app/Contents/Resources/autorun/renpy/python.py", line 1943, in py_eval
return py_eval_bytecode(code, globals, locals)
File "/private/var/folders/h7/mdn5n_q54tnd9ptz_ffv9r140000gn/T/AppTranslocation/1A983EE0-C5CC-48FC-848F-483203B609A5/d/7KPP 2.app/Contents/Resources/autorun/renpy/python.py", line 1936, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/endings.rpy", line 2186, in <module>
NameError: name 'islandstay' is not defined
Darwin-21.3.0-x86_64-i386-64bit
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.02
Sun Jun 23 19:36:19 2024
[/code]
5/
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/endings.rpy", line 5257, in <module>
NameError: name 'islandstay' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "endings.rpyc", line 5257, in script
File "/private/var/folders/h7/mdn5n_q54tnd9ptz_ffv9r140000gn/T/AppTranslocation/1A983EE0-C5CC-48FC-848F-483203B609A5/d/7KPP 2.app/Contents/Resources/autorun/renpy/ast.py", line 1729, in execute
if renpy.python.py_eval(condition):
File "/private/var/folders/h7/mdn5n_q54tnd9ptz_ffv9r140000gn/T/AppTranslocation/1A983EE0-C5CC-48FC-848F-483203B609A5/d/7KPP 2.app/Contents/Resources/autorun/renpy/python.py", line 1943, in py_eval
return py_eval_bytecode(code, globals, locals)
File "/private/var/folders/h7/mdn5n_q54tnd9ptz_ffv9r140000gn/T/AppTranslocation/1A983EE0-C5CC-48FC-848F-483203B609A5/d/7KPP 2.app/Contents/Resources/autorun/renpy/python.py", line 1936, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/endings.rpy", line 5257, in <module>
NameError: name 'islandstay' is not defined
Darwin-21.3.0-x86_64-i386-64bit
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.02
Sun Jun 23 19:41:04 2024
[/code]
6/
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 48043, in <module>
NameError: name 'wellinambilearnfromeachother' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 48043, in script
File "/private/var/folders/h7/mdn5n_q54tnd9ptz_ffv9r140000gn/T/AppTranslocation/1A983EE0-C5CC-48FC-848F-483203B609A5/d/7KPP 2.app/Contents/Resources/autorun/renpy/ast.py", line 1729, in execute
if renpy.python.py_eval(condition):
File "/private/var/folders/h7/mdn5n_q54tnd9ptz_ffv9r140000gn/T/AppTranslocation/1A983EE0-C5CC-48FC-848F-483203B609A5/d/7KPP 2.app/Contents/Resources/autorun/renpy/python.py", line 1943, in py_eval
return py_eval_bytecode(code, globals, locals)
File "/private/var/folders/h7/mdn5n_q54tnd9ptz_ffv9r140000gn/T/AppTranslocation/1A983EE0-C5CC-48FC-848F-483203B609A5/d/7KPP 2.app/Contents/Resources/autorun/renpy/python.py", line 1936, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 48043, in <module>
NameError: name 'wellinambilearnfromeachother' is not defined
Darwin-21.3.0-x86_64-i386-64bit
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.02
Sun Jun 23 20:31:13 2024
[/code]
7/
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 51088, in <module>
NameError: name 'revaireambirisksokay' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 51088, in script
File "/private/var/folders/h7/mdn5n_q54tnd9ptz_ffv9r140000gn/T/AppTranslocation/1A983EE0-C5CC-48FC-848F-483203B609A5/d/7KPP 2.app/Contents/Resources/autorun/renpy/ast.py", line 1729, in execute
if renpy.python.py_eval(condition):
File "/private/var/folders/h7/mdn5n_q54tnd9ptz_ffv9r140000gn/T/AppTranslocation/1A983EE0-C5CC-48FC-848F-483203B609A5/d/7KPP 2.app/Contents/Resources/autorun/renpy/python.py", line 1943, in py_eval
return py_eval_bytecode(code, globals, locals)
File "/private/var/folders/h7/mdn5n_q54tnd9ptz_ffv9r140000gn/T/AppTranslocation/1A983EE0-C5CC-48FC-848F-483203B609A5/d/7KPP 2.app/Contents/Resources/autorun/renpy/python.py", line 1936, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 51088, in <module>
NameError: name 'revaireambirisksokay' is not defined
Darwin-21.3.0-x86_64-i386-64bit
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.02
Sun Jun 23 20:37:18 2024
[/code]
Thank you so much for the detailed bug hunting <3
story bug 1 - fixed!
story bug 2 - can you tell me exactly where it says cordelia is marrying lisle when you are also marrying him? I didn't see any bugs at first glance so more details will help <3
story 3 - there are bad endings for every background which give you a special bad end - those don't mention your romance / marriage partners, instead things don't work out for your mc or their love life the widow bad ending starts with "You returned home from the summit to Revaire, which soon made you wish you could go back and do the summit again differently." and it happens when you get a bad outcome for revaire. So this might be working as intended depending on if you managed a good resolution for revaire or not
on to the other bugs ~
Story bug 2 - Okay so it ends like all the other ends with the boat. The MC goes home we have the stories of every characters. And actually Cordelia got 2. Her own ending and then when we pass to Arland about Lisle we have he became a good king and he wasn't alone he got married to Cordelia. Except before the boat there was the political marriage and it's said again later. I didn't get an error message just a contradiction in the story. I'm not sure it helps. I saved the part so I can reread it if you need a special precision ?
Story bug 3 - Oooh I thought getting married could make us "escape" the Revaire situation. I think I lost all my characters Revaire's background ah ah ah ah.
Ps : I'll try my others saves to see if I find more bugs.
You shouldn't be getting Lisle's section during the Arland people section if you are marrying him at all - his section should be later, with yours.
I took a look and I can't see why it wouldn't be skipping that part if you are on the political marriage with him route or his path - did you get the section later where you married to Wellin and became crown princess?
edit: Nevermind, I found what is probably the issue, thanks! <3
I have the whole week-end to replay everything. I'll tell you as soon as I can if it fixed it ! Sorry for the late response but I'll be playing hard the whole week-end ! (What a sacrifice I know. I'm out but I can't wait for this evening and the end of the week ah, ah)
Edit : Yep ! You found the bug ! I still got the bad ending but it sounds way more logical when reading the whole.
Hello!
Got a bug during negotiations, when Corval and Hise are duking it out
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 46863, in <module>
NameError: name 'hiseambitradelove' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 46863, in script
File "C:\Users\tkazz\Documents\SevenKingdoms_ThePrincessProblem(EA)v1.01-pc\renpy\ast.py", line 1729, in execute
if renpy.python.py_eval(condition):
File "C:\Users\tkazz\Documents\SevenKingdoms_ThePrincessProblem(EA)v1.01-pc\renpy\python.py", line 1943, in py_eval
return py_eval_bytecode(code, globals, locals)
File "C:\Users\tkazz\Documents\SevenKingdoms_ThePrincessProblem(EA)v1.01-pc\renpy\python.py", line 1936, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 46863, in <module>
NameError: name 'hiseambitradelove' is not defined
Windows-8-6.2.9200
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.01
Mon Jun 24 05:09:56 2024
[/code]
Still on 1.02 (I'm so close to finishing a single playthrough!), so perhaps this has been fixed, but I'm still getting instances of getting Grand Duke Woodly as the name of what is clearly supposed to be a Wellin delegate. I know this happens during negotiations, but it also happens at dinner conversations in one of the earlier weeks.
Small exception in Emmett's speech during week 7.
[code] I'm sorry, but an uncaught exception occurred. While running game code: Exception: String u'I love you, [mc1[, so, so, so much.' ends with an open format operation. -- Full Traceback ------------------------------------------------------------ Full traceback: File "script.rpyc", line 53469, in script File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\ast.py", line 652, in execute renpy.exports.say(who, what, interact=self.interact, *args, **kwargs) File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\exports.py", line 1199, in say who(what, *args, **kwargs) File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\character.py", line 1003, in __call__ what = what_pattern.replace("[what]", sub(what, translate=translate)) File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\character.py", line 985, in sub return renpy.substitutions.substitute(s, scope=scope, force=force, translate=translate)[0] File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\substitutions.py", line 242, in substitute s = formatter.vformat(s, (), kwargs) File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/string.py", line 563, in vformat File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/string.py", line 572, in _vformat File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\substitutions.py", line 157, in parse raise Exception("String {0!r} ends with an open format operation.".format(s)) Exception: String u'I love you, [mc1[, so, so, so much.' ends with an open format operation. Windows-8-6.2.9200 Ren'Py 7.0.0.196 Seven Kingdoms- The Princess Problem (Early Access) 1.02 Sun Jun 23 14:25:58 2024 [/code]
Got this after the line about having good feelings towards the country you are marrying into on a same-country romance.
[code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 56722, in <module> NameError: name 'proem' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "script.rpyc", line 56722, in script File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\ast.py", line 862, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\python.py", line 1912, in py_exec_bytecode exec bytecode in globals, locals File "game/script.rpy", line 56722, in <module> NameError: name 'proem' is not defined Windows-8-6.2.9200 Ren'Py 7.0.0.196 Seven Kingdoms- The Princess Problem (Early Access) 1.02 Sun Jun 23 14:45:35 2024 [/code] </module></module>
Error during the SP epilogue with Emmett.
[code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/endings.rpy", line 7763, in <module> NameError: name 'countess' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "endings.rpyc", line 7763, in script File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\ast.py", line 1729, in execute if renpy.python.py_eval(condition): File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\python.py", line 1943, in py_eval return py_eval_bytecode(code, globals, locals) File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\python.py", line 1936, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/endings.rpy", line 7763, in <module> NameError: name 'countess' is not defined Windows-8-6.2.9200 Ren'Py 7.0.0.196 Seven Kingdoms- The Princess Problem (Early Access) 1.02 Sun Jun 23 15:27:13 2024 [/code] </module></module>
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 46863, in <module>
NameError: name 'hiseambitradelove' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 46863, in script
File "C:\Users\STRUT\Downloads\SevenKingdoms_ThePrincessProblem(EA)v1.01-pc\SevenKingdoms_ThePrincessProblem(EA)v1.01-pc\renpy\ast.py", line 1729, in execute
if renpy.python.py_eval(condition):
File "C:\Users\STRUT\Downloads\SevenKingdoms_ThePrincessProblem(EA)v1.01-pc\SevenKingdoms_ThePrincessProblem(EA)v1.01-pc\renpy\python.py", line 1943, in py_eval
return py_eval_bytecode(code, globals, locals)
File "C:\Users\STRUT\Downloads\SevenKingdoms_ThePrincessProblem(EA)v1.01-pc\SevenKingdoms_ThePrincessProblem(EA)v1.01-pc\renpy\python.py", line 1936, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 46863, in <module>
NameError: name 'hiseambitradelove' is not defined
Windows-8-6.2.9200
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.01
Sun Jun 23 15:32:45 2024
[/code]
1.3 bug, I keep getting these two at the same time which seems impossible to co-exist.
Edit: I also got an "you have no great skills" on my princess who I managed to get intelligence and insight to 100 on. And the game ignores that I ended up with Ana :( Sorry I am not sure how to see what the issue is as I have no code skills.
The pictures work great.
They are actually talking about different things although I totally see the confusion!
The first one is faction approval, where the second one is the combined respect of the other delegates.
To get credit for having lots of great skills you have to succeed at a 90+ check on I don't have it in front of me, but I think like 3-4 stats? before getting a better narration. Being great at only a few things isn't enough for extra kudos.
(I'm totally up to rebalancing down the line if it feels unfairly difficult to get praise in it's current state)
What do you mean the game ignores ending up with Ana? The endings should go (Conflict) - (Resolution) - (people you aren't marrying/romancing from the associated countries- rinse and repeat till everyone's done- you go back to your original home - romance specific section - friendship section - credits - epilogues. The specific person you married is only mentioned in their section and epilogues, otherwise the branching would be even more insane. Is the game ignoring you are married to her? do you not go to skalt? not get the epilogue? More details will help <3
Thank you again! <3 <3 <3
also to add, idk if this is just by default or if I missed a romance scene or what (though I had max romance) but it mentioned in the epilogue that their relationship was quite rocky and Ria struggled a lot and was often sad. Not sure what I did to wreck things or if Ria just had a lot of trouble adjusting to Hise or what but... T_T (but just in case that wasn't supposed to happen I'll mention it here)
Hello! Got this bug starting a new game+
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 2407, in <module>
NameError: name 'leadership' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 2407, in script
File "C:\Users\tkazz\OneDrive\Documents\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\ast.py", line 862, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\tkazz\OneDrive\Documents\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\python.py", line 1912, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2407, in <module>
NameError: name 'leadership' is not defined
Windows-8-6.2.9200
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.03
Mon Jun 24 20:19:50 2024
[/code]
I just found a bug during final negotiations with my tomboy countess. I'm still on 1.02, so I'm not sure if this is something that has already been squashed in 1.03.
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 56722, in <module>
NameError: name 'proem' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 56722, in script
File "E:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\ast.py", line 862, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "E:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.02-pc\renpy\python.py", line 1912, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 56722, in <module>
NameError: name 'proem' is not defined
Windows-8-6.2.9200
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.02
Mon Jun 24 22:31:37 2024
[/code]
Ran into this bug with Woodly approaching before the matchmaker:
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 24074, in <module>
NameError: name 'woodlyandJaslen' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 24073, in script
File "E:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\ast.py", line 1531, in execute
choice = renpy.exports.menu(choices, self.set)
File "E:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\exports.py", line 874, in menu
if renpy.python.py_eval(condition) ]
File "E:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\python.py", line 1943, in py_eval
return py_eval_bytecode(code, globals, locals)
File "E:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\python.py", line 1936, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 24074, in <module>
NameError: name 'woodlyandJaslen' is not defined
Windows-8-6.2.9200
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.03
Mon Jun 24 23:15:28 2024
[/code]
Just found a new one! I just unlocked Hamin's NG+ boost but when I fired up a new game it threw this at me when (presumably) his was trying to fire:
I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 2407, in <module> NameError: name 'leadership' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "script.rpyc", line 2407, in script File "C:\Program Files (x86)\Games\SevenKingdoms_ThePrincessProblem\renpy\ast.py", line 862, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "C:\Program Files (x86)\Games\SevenKingdoms_ThePrincessProblem\renpy\python.py", line 1912, in py_exec_bytecode exec bytecode in globals, locals File "game/script.rpy", line 2407, in <module> NameError: name 'leadership' is not defined Windows-8-6.2.9200 Ren'Py 7.0.0.196 Seven Kingdoms- The Princess Problem (Early Access) 1.03 Mon Jun 24 20:04:20 2024
Corval and Hise delegation as Corval courtier's daughter:
"Remind them that they have the potential to use their strengths to really compliment one another"
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 47414, in <module>
NameError: name 'chb' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 47407, in script
File "B:\itch.io games\SevenKingdoms_ThePrincessProblem(EA)v1.031-pc\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\ast.py", line 1729, in execute
if renpy.python.py_eval(condition):
File "B:\itch.io games\SevenKingdoms_ThePrincessProblem(EA)v1.031-pc\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\python.py", line 1943, in py_eval
return py_eval_bytecode(code, globals, locals)
File "B:\itch.io games\SevenKingdoms_ThePrincessProblem(EA)v1.031-pc\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\python.py", line 1936, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 47414, in <module>
NameError: name 'chb' is not defined
Windows-8-6.2.9200
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.03
Mon Jun 24 19:43:44 2024
[/code]
Trying to claim a New Game + Boost after finishing Corval playthrough:
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 2407, in <module>
NameError: name 'leadership' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 2407, in script
File "B:\itch.io games\SevenKingdoms_ThePrincessProblem(EA)v1.031-pc\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\ast.py", line 862, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "B:\itch.io games\SevenKingdoms_ThePrincessProblem(EA)v1.031-pc\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\python.py", line 1912, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2407, in <module>
NameError: name 'leadership' is not defined
Windows-8-6.2.9200
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.03
Mon Jun 24 21:12:25 2024
[/code]
When you use new game boost for Hamin:
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 2407, in <module>
NameError: name 'leadership' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 2407, in script
File "C:\Users\gacha\OneDrive\Desktop\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\ast.py", line 862, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\gacha\OneDrive\Desktop\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\python.py", line 1912, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 2407, in <module>
NameError: name 'leadership' is not defined
Windows-8-6.2.9200
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.03
Tue Jun 25 10:17:28 2024
[/code]
Are the summaries at the end before it goes into the details about each country supposed to be quite so negative? I had previously gotten something about how bad it was, despite there being an amazing outcome for all countries, "new era, etc etc" for all except revaire, and this time, when I did get revaire to have a PEACEFUL transfer of power on top of everything else, and got the achievement for all 7 nations reaching peace, I got "all it did was delay the inevitable," then proceeded to get an awesome summary of how great everything went in every country and multiple new golden ages :,) I also got "since the peace Katyia fought so hard for failed" on the same save where I had just gotten the achievement for every country receiving peace :/
the comments there go all legendary > all good >all peace > some bad > all bad
Delay the inevitable I think happens with the all peace or better- implying that the renewed peace wasn’t strong enough to prevent the summit/treaties from breaking over the next generations (not immediately bad things, just not long term fixed) and you will get it if you didn’t a good/legendary outcome even once (it only takes one future conflict to break the agreement with the isle)
That being said I’m definitely open to adding some more variations if the current partial success ones feel too punishing <3
Ahh, I definitely see what you're talking about, however, just imo, others might feel differently, the current wording does feel very harsh, as even the peaceful endings are hard to get, and when I saw "it only delayed the inevitable," I thought that was almost a fail state lol, and then the actual outcomes were all so positive and happy, even if not perfect it felt like such a tone shift. Such a tone shift that I literally thought it was a bug :P Maybe something a bit more like "a tenuous peace was formed, though whether it lasted would be up to future generations." and not have the kinda sad music playing lol
Part of the reason I feel that way, I think, is because yes generations later something bad might happen, but that doesn't negate the good that was done NOW, by our MC's generation, who forged something very difficult. After all, Katyia's legacy doesn't last perfectly forever if we fail, but that doesn't mean it wasn't impactful and important and saved millions of lives. ofc, securing peace for everyone isn't permanent, the world is ALWAYS going to keep changing, laws of entropy and all that, but especially with so many countries performing cultural exchanges and learning and growing, it seemed harsh to just say what the ending did, and again, it was such a stark contrast to how the scenes themselves afterwards panned out. The island itself disappearing was also disappointing when you manage an all-peace ending, but that might just be my personal taste. Though why wasn't revaire's bloody revolution installing the current regime enough to make the island disappear in the first place? that seems more serious than just the potential for some war in the future that the MC's generation has no control over, but also going by that, it wouldn't be breaking the code if revaire had another revolution, right? so maybe all peace except revaire?
I do think I had better endings for the other countries when I didn't spend time creating a peaceful revoluton in reviaire, but the tonal shift for that ending was also a bit jarring, "history remembered your summit as bad," and then it was just revaire's revolution (which is hard to find, discover, and stop) seems harsh as well, when every other nation came out with unprecedented peace and cultural exchanges, etc etc etc.
I think keeping the criteria for the ending state itself rather strict is fine, I just think the wording of it made it seem like imperfect peace is worth almost nothing, when the info that followed it was all bright and happy, you know?
Hi! Just to make sure this isn't a bug. I have a Corval MC and Zarad breaks up with her but I can only select from the first dialogue options (What are you talking about etc) then he automatically breaks up with my MC. I see guides stating you need to select certain options but I only get that first set of options. I completed all the spend time with your partner events.
Error on 1.04.
[code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 50722, in <module> NameError: name 'gismislead' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "script.rpyc", line 50722, in script File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\renpy\ast.py", line 1729, in execute if renpy.python.py_eval(condition): File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\renpy\python.py", line 1943, in py_eval return py_eval_bytecode(code, globals, locals) File "C:\Users\mccal\OneDrive\Documents\My Games\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\renpy\python.py", line 1936, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/script.rpy", line 50722, in <module> NameError: name 'gismislead' is not defined Windows-8-6.2.9200 Ren'Py 7.0.0.196 Seven Kingdoms- The Princess Problem (Early Access) 1.04 Tue Jun 25 21:12:01 2024 [/code] </module></module>
I feel like Ana's epilogue might be bugged? It didn't trigger on my Sheltered Princess, and I figured maybe the outcomes I had weren't good enough, even though they were positive for Skalt and Arland. So I played through the game again as a different character and this time around I achieved legendary outcomes for all countries, and had Ana's romance bar filled completely, and it still didn't trigger.
There's a bug when attempting to let Hise know about Zarad's secret:
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 47486, in <module>
NameError: name 'corvalhise' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 47486, in script
File "E:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\renpy\ast.py", line 862, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "E:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\renpy\python.py", line 1912, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 47486, in <module>
NameError: name 'corvalhise' is not defined
Windows-8-6.2.9200
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.04
Wed Jun 26 18:35:40 2024
[/code]
Right after I failed to convince Gisette to peacefully step down, I got:
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 50722, in <module>
NameError: name 'gismislead' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 50722, in script
File "/private/var/folders/zz/cd9f458163s90jf52pzq72wm0000gn/T/AppTranslocation/CF8523B9-0D7D-45FB-95E8-C545277752B6/d/7KPP-2.app/Contents/Resources/autorun/renpy/ast.py", line 1729, in execute
if renpy.python.py_eval(condition):
File "/private/var/folders/zz/cd9f458163s90jf52pzq72wm0000gn/T/AppTranslocation/CF8523B9-0D7D-45FB-95E8-C545277752B6/d/7KPP-2.app/Contents/Resources/autorun/renpy/python.py", line 1943, in py_eval
return py_eval_bytecode(code, globals, locals)
File "/private/var/folders/zz/cd9f458163s90jf52pzq72wm0000gn/T/AppTranslocation/CF8523B9-0D7D-45FB-95E8-C545277752B6/d/7KPP-2.app/Contents/Resources/autorun/renpy/python.py", line 1936, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 50722, in <module>
NameError: name 'gismislead' is not defined
Darwin-23.5.0-x86_64-i386-64bit
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.03
Wed Jun 26 14:29:51 2024
[/code]
When I tried to suggest Skalt should allow Wellin missionaries:
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 48243, in <module>
NameError: name 'skalwwellin' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 48243, in script
File "/private/var/folders/zz/cd9f458163s90jf52pzq72wm0000gn/T/AppTranslocation/CF8523B9-0D7D-45FB-95E8-C545277752B6/d/7KPP-2.app/Contents/Resources/autorun/renpy/ast.py", line 862, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "/private/var/folders/zz/cd9f458163s90jf52pzq72wm0000gn/T/AppTranslocation/CF8523B9-0D7D-45FB-95E8-C545277752B6/d/7KPP-2.app/Contents/Resources/autorun/renpy/python.py", line 1912, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 48243, in <module>
NameError: name 'skalwwellin' is not defined
Darwin-23.5.0-x86_64-i386-64bit
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.03
Wed Jun 26 15:52:11 2024
[/code]
I have tried everything (different princesses, different personalities, etc.), and I can't get a perfect acquittal because Kade never presents the option to identify Gissette (only 1) bc he was a spy 2) bc you didn't like him and 3) i dont know). I am making sure to uncover Gisette's plot in week 2 and being kind to Jasper so he investigates. Truly don't know what's going on - is this a glitch?
The Kade scene for mystery hunting requires:
first passing a 60 courage or 80 manipulation check ---- > correctly answering his questions --- knowing the correct reason the servant was killed (requires figuring out a certain persons plot against you) ----- > correctly guessing Kade's motivation ----- >correctly guessing the method of murder / and three other correct theories of what might have happened (wrong guesses will work against your total score here) --- then passing an interpersonal insight or persuasion check
if you have done all those then you unlock his confession scene
hope that helps <3
Had an error message popping up during the scene with Woodly before the Matchmaker when he tries to push for an affair
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 48243, in <module>
NameError: name 'skalwwellin' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 48243, in script
File "C:\Users\grend\Desktop\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\ast.py", line 862, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\grend\Desktop\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\python.py", line 1912, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 48243, in <module>
NameError: name 'skalwwellin' is not defined
Windows-8-6.2.9200
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.03
Wed Jun 26 21:53:01 2024
Also went with romancing him and having a political marriage with Lisle and during the summit everything seemed fine but in the epilogue Lisle was suddenly marrying Cordelia while Woodly didn't even get mentioned.
I'm not sure this is a bug, but also, I can't see how it could possibly be deliberate:
My MC was a Revaire widow who uncovered many secrets, including unlocking the rebels secret chain. She did not have high enough friendship/respect to unlock Sayra's confession in week 6, though. Come week 7, on the night after the Arland/Jiyel negotiations, Gisette's event triggered like normal. However, she only had one choice available, and that was the choice to collaborate with the new royals against the rebellion.
This is a highly ethical widow, and there was never any chance of her betraying Clarmont and the others.
In order to stand against the Revaire Royals or to try to make peace, you have to discovered secrets and made choices with other charcters.
Everyone but widow gets a chance to be neutral, but since the Widow starts on the side of the Revaire Royals/is from Revaire, she can't select being neutral. She has to choose a side, or try for peace.
To only have the one option you have to had missed an essential conversation with Sayra, where you get to pick different options <3
I know there are guides. I wrote some of those guides. I've put hundreds of hours into alpha testing this game over the years.
This feels like a punishment for choosing my favorite background. It takes the fun out of the game. I don't even want to play anymore.
I wish you the best of luck going forward, but I'm done.
I'm so sorry for your frustration! I was trying to be vague because I wasn't sure how many spoilers you already knew. The only difference between Widow and the other backgrounds is that the widow can't be neutral in the Revaire conflict. (And being neutral generally doesn't work out very well)
To get the Sayra scene (in week six) that gives you the option to side with the Rebels, or try for peace you need:
first- have discovered the existence of the rebels (following the rebel secret chain)
second, pass an insight 85 check
third- have Sayra's rival less than 10, friendship more than 30 and respect more than 40
Sayra's friendship and respect are boosted by choosing katyia's legacy, being nice to the servants (introducing yourself, comforting ria, sticking up for sayra when the delegate is bugging her, ) inviting her the onvu tournament, or the girls night, saving Imogen at the trial (this is a big one, it gives a 20/20 boost for the best performance and a 10/10 for saving her)
the invites help, but as long as you get the best trial outcome and pick the right choices when introducing yourself/ comforting ria/ and sticking up for her, then you should have more than enough.
I hope that helps!
But either way thank you so much for all your support and help all this time <3 I wish you nothing but the best!
Whoops, and then a glitch while negotiating about Henri and Jemin:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 47148, in <module>
NameError: name 'corambisellpeace' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 47148, in script
File "C:\Users\Kyle\OneDrive\Desktop\Games\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\renpy\ast.py", line 1729, in execute
if renpy.python.py_eval(condition):
File "C:\Users\Kyle\OneDrive\Desktop\Games\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\renpy\python.py", line 1943, in py_eval
return py_eval_bytecode(code, globals, locals)
File "C:\Users\Kyle\OneDrive\Desktop\Games\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\renpy\python.py", line 1936, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 47148, in <module>
NameError: name 'corambisellpeace' is not defined
Windows-8-6.2.9200
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.04
Thu Jun 27 20:06:45 2024
Having a rough time this playthrough. Got this during the Wellin and Skalt debate:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 48348, in <module>
NameError: name 'lisletruth' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "C:\Users\Kyle\OneDrive\Desktop\Games\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\renpy\bootstrap.py", line 306, in bootstrap
renpy.main.main()
File "C:\Users\Kyle\OneDrive\Desktop\Games\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\renpy\main.py", line 513, in main
run(restart)
File "C:\Users\Kyle\OneDrive\Desktop\Games\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\renpy\main.py", line 139, in run
renpy.execution.run_context(True)
File "C:\Users\Kyle\OneDrive\Desktop\Games\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\renpy\execution.py", line 879, in run_context
context.run()
File "script.rpyc", line 48348, in script
File "C:\Users\Kyle\OneDrive\Desktop\Games\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\renpy\ast.py", line 1729, in execute
if renpy.python.py_eval(condition):
File "C:\Users\Kyle\OneDrive\Desktop\Games\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\renpy\python.py", line 1943, in py_eval
return py_eval_bytecode(code, globals, locals)
File "C:\Users\Kyle\OneDrive\Desktop\Games\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\renpy\python.py", line 1936, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 48348, in <module>
NameError: name 'lisletruth' is not defined
Windows-8-6.2.9200
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.04
Thu Jun 27 20:14:26 2024
Hi. I received this error:
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 48243, in <module>
NameError: name 'skalwwellin' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 48243, in script
File "C:\Users\omri4\Documents\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\renpy\ast.py", line 862, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\omri4\Documents\SevenKingdoms_ThePrincessProblem(EA)v1.04-pc\renpy\python.py", line 1912, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 48243, in <module>
NameError: name 'skalwwellin' is not defined
Windows-8-6.2.9200
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.04
Thu Jun 27 23:29:38 2024
[/code]
"Of course. I don't doubt that Sayra can handle herself, but I know he will have a much harder time treating me that way. Which means I will have an easier time subduing his angry protests."
- This option at the beginning of Week 3 gives a massive boost to the Compassionate stat, which I'm pretty sure is unintentional.
Got this on Jarrod's ending:
There are also other bugs: I'm playing a princess who managed to convince Gisette to step down peacefully, and I choose to follow duty earlier. When I saw that there's peace in Revaire with Queen Sarya, I expected that Arland would break the betrothal because there was no gain in marrying him now. But the description of Arland's reaction to the match acts like nothing happened. The reaction happened twice, seemingly one for duty princess and one for freedom princess.
Then Jarrod's ending process like nothing happened in Revaire until the game-breaking bug.
I also ran into an error during the negotiations between Skalt and Wellin:
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 48030, in <module>
NameError: name 'negotaiton' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 48030, in script
File "D:\Spiele\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\ast.py", line 862, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\Spiele\SevenKingdoms_ThePrincessProblem(EA)v1.03-pc\renpy\python.py", line 1912, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 48030, in <module>
NameError: name 'negotaiton' is not defined
Windows-8-6.2.9200
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.03
Fri Jun 28 21:37:35 2024
[/code]
(I still am on 1.03, maybe it's already fixed...)
Edit: I ran into the same one in the negotiation between Arland and Jiyal; it pops up when I choose "No, this is important. I want them to listen to me."
Hi! Not sure if this is a bug, but after securing peace for all the kingdoms (including marriage alliance in Revaire), and all delegates become legendary leaders, the game still says at the beginning of the epilogue that eventually war broke out? It's also seemingly stopping me from getting the full ending with Jasper, who seems convinced that the "ongoing war" is my fault lol
if you manage to get all legendary endings you will get this line:
"In time, your summit would be come to be known as the most legendary since the first."
if you manage all good:
"In time, your summit would be come to be known as the most important since the first."
All peaceful endings (or all peaceful except a good rebel ending for revaire)
centered "In time, your summit would come to be known as be successful, even if the return of eventual tensions seemed likely."
if you get at least all peaceful endings but some better you get:
"In time, although your summit had mixed levels of success, it would be come to be known for the good it still achieved."
or
"In time, although some of your summit outcomes weren't as good as others, it would be come to be known for some of the incredible things that spawned out of it."
anything else means you got at least 1 bad or neutral end which causes what you saw.
Hi Aly! This is not a bug, just a suggestion for something that could be changed (wasn't sure where to post it!). I was wondering if there's a way of making the bonuses at the beginning optional, one by one? So not like saying Y or N to all or none boosts, but saying Y or N to each boost? Just because, for roleplaying purposes, some boosts would work better with certain builds but others would not (e.g. rejecting any boosts to defensive skills but taking all likeability ones for a princess build). No worries if not, I know coding can be a pain and wouldn't want the game to break in new, unexpected ways if it's something hard to do! Just a suggestion :D
my only hesitation there is that you can eventually get *a lot* of boosts, having to pick individually for everyone might be more than most people want.
That being said, if it's something people are interested in, once things have settled down a little bug wise, maybe I can add a menu for taking them all or picking and choosing? It would be a bit of reorganizing, so not a near-near future thing. Remind me again once the bug swuashing has settled <3
Of course! No worries if it's more trouble than it's worth, don't wanna give you more of a headache than the bug-squashing is currently causing! I'll remind you later for sure, no worries at all if it's not possible <3
The game is absolutely spectacular btw, I'm truly not over the complexity of all the choices, the level of replayability, how alive the MC feels because of all the stats!
did you pass the persuasion check when you found that secret scene? If you stumble on but fail the check, it doesn't count as knowing.
this is the line you get if you succeeded:
"You manage to successfully plead your case and by the end the servant is apologizing for suspecting you of any wrong doing and in apology gives you a fresh baked scone from the kitchens."
Hi. I found a bug:
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 36140, in <module>
NameError: name 'chickenend' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 36135, in script
File "C:\Users\omri4\Documents\SevenKingdoms_ThePrincessProblem(EA)v1.06-pc\renpy\ast.py", line 1729, in execute
if renpy.python.py_eval(condition):
File "C:\Users\omri4\Documents\SevenKingdoms_ThePrincessProblem(EA)v1.06-pc\renpy\python.py", line 1943, in py_eval
return py_eval_bytecode(code, globals, locals)
File "C:\Users\omri4\Documents\SevenKingdoms_ThePrincessProblem(EA)v1.06-pc\renpy\python.py", line 1936, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 36140, in <module>
NameError: name 'chickenend' is not defined
Windows-8-6.2.9200
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.06
Sat Jun 29 15:37:52 2024
[/code]
There is a bug that has been there since the first demo I believe. When we got a free block of time, we sometimes get right to this page. The problem is, in week 2, right after exploring the forbidden wing (and getting the special scene with Gisette and a servant), when we get there the top left button disappear ! I hope my explanation is clear enough. I've only seen it occur after this particular event
I'm actually having a big issue with this bug in that it will NOT disappear no matter what I do. I started multiple new games, cleared all my achievements and progress, even completely removed then re-downloaded and reinstalled the game. It keeps happening. My first EA play through was smooth sailing, though. I know it should be fixed with the new GUI, but that's a ways off yet. Any advice? Or am I to be journal-less for for the foreseeable future T__T
That bug has always haunted me because it makes no sense! The gui programming is static, nothing every changes it, so it should never change.
But~ I woke up in the middle of the night with an idea of a workaround. 1.08 will come out with keyboard shortcuts to take you there with or without the button!
When doing final negotiations for Revaire, there’s the option “Increase chances of peace in Revaire.” When asked how much capital you want to spend, the only options are to increase the conflict
Playing the Hise MC, in the ending credits there was a mention that I’d “need to get used to the troubles and stranger customs” of Hise as Hamon’s bride, which felt a bit strange.
This isn't really a bug, but is it possible to move the question about deleting all your past lives to a menu rather than having it show up in character creation? I'm worried that it's going to be really easy to accidentally click on if it shows up every single time you play, which is rough if you have spent a lot of time playing to unlock new game plus bonuses.
Not sure if it's already been reported but there's a small typo during the treaty signing scene where it goes one by one by one but instead it says "bye" one. Just thought I would point it out but otherwise I've gotten through my first run of the game without any bugs I could notice. Absolutely loving the game and so excited to start my second playthrough of the full game!
I married Lisle in 1.05(PC) and:
- the signing of the seven marriages did not mention it, but instead had a line stating that this didn't concern me at all and I just stayed quiet and applauded
- it was decided that Penny would go to Skalt; however, when she visited me for a last breakfast, she mentioned "I know you're marrying my brother, but that'll take months!" but did not mention that she would also be away for a long while.
Also, not really a bug but just stylistically, the epilogue also seemed a bit strange: even though it makes sense to keep the best for last to end on a high note, first going into all the distant futures of other countries and less-relevant-to-my-PC characters (the first ones that popped up for me were Lady Estelle and the Arland ambassador!) without having even addressed the huge changes to 'my' own life at all came across weird.
both bugs fixed for 1.07, thanks for spotting <3
as for the order of the endings, it's a structural thing more than anything. The mc can get bad endings that mean you don't get a full ending for your mc. If the mc went first, their bad ending would happen without any idea of what happened everywhere else. And in this way, you get to save the best (your mc) for last ^ . ~
Hi!
In Jasper epilogue it says "with the conflicts and failed peace from your summit" however I got all peacefull or better (it says "werent as good as others it would be know for some of the incredible things that spawned out of it)
Is this a bug?
It surprises me because just before it was saying all good things about my influence in all the next summits.
(Im also a little bit sad, she never got to truly know her husband? their differences widened into a insurmountable gulf? Did I do something wrong? )
I also was a bit sad that my MC didn't get to know Jasper as her husband b/c of the insurmountable gulf (I'd love for there to be some type of stat check or secret check to where they get to bridge that gap/she finds out via snooping etc. Maybe she won't know all of the secrets but she knows the ones pertaining to her partner)! One of the secret backgrounds may be able to get closer to him though.
Edit: You have to get better ends for every nation to get the better romance ending with Jasper!
This made me sad too T_____T I love that idea, to be able to uncover more pertaining to Jasper by snooping and/or other skills. I understand there's a lot left to be discovered via one of the secret backgrounds, but is that truly the ONLY way to close that gulf? It would be nice to be able to cultivate more intimacy with him while playing with other backgrounds, even if you can't know absolutely everything.
So, after playing through it three times, I have noticed quite a few instances where tenses are switched almost randomly, sometimes within a single sentence. (Mostly from present to past at times where it should stay in present.) I don't think that is something that matters to a lot of people, but as an author and editor it felt noticable. Idk if that is something you want to tackle at all or not, but if you do, I'd offer to do a thorough readthrough for consistency.
I'm on the mac version, and I open it through the itchio desktop app.
So in fullscreen mode, if I try to alt+tab to something else, the game window disappears and I can't alt+tab to it or see it when I look at all my open apps.
But it's still "open" and when I alt+tab to the invisible app, I still see 7kpp in the top left corner with the dropdown menus on my home bar. If I choose to "hide 7kpp" and then alt+tab to it, the window reappears.
But I assume I should be able to alt+tab between it and other apps without having to do that.
That seems like a ren'py (the engine) or possibly an itch.io app thing more than a specific 7kpp thing and thus far beyond my meager programming abilities. I do know there should be an option in the settings to toggle between full screen and windowed- maybe switching that might help?
Sorry I don't have a better answer. <3
Seconding the above comment about tense shifts. I've noticed this too and was just about to ask if it was something you wanted us to point out as I'm not sure how finalized the script is. There's also a few instances of perspective shift where the narration switches from "you" to "I" (and not in the way that seems intended when there are genuine shifts in the narrator), as well as typos. I'm happy to make a running list as I encounter them but since there's so much still to add with the other routes and backgrounds, I wanted to know how useful that information would really be to you at this time or if it would be better to wait until you've got the script as finalized as possible.
Yeah accidental tense shifts (and the occasional slip up when it comes to remembering I'm writing in second person) are definitely some of my major writing flaws. The plan is to wait until the writing portion is done and then hand it over to an editor(s) to polish it up before full release. If you want to be part of them team then, I will be super happy to have you <3
I think there's a bug on week 1 hosting that everyone missed before. When hosting a lecture, the choice of "Engage your guests in a discussion on the latest historical revelations" should be checking booksmart, but it seems that if failing the 150 booksmart check, the game checks likability instead. Is that meant to happen?
Not a bug, but a suggestion: Have you considered unblocking Jarrod's confession for the princess? Without the chance to do Jarrod-taming, she can't get the best ending for Revaire. If you are worried about accidentally getting the confession without doing the date, maybe limiting the romance increase for beauty in the WF could work.
If mc doesn't get extra romance for having 75 beauty, then there's no chance of getting undeserved confession.
I think the best solution would just be to make him not show up if you didn't do his date or perhaps if you didn't finish his date. Because it's not like the princess is the only one who can start with a lot of beauty and not have the skills to talk him down. It seems unfair for both the princess to not be able to get the best Revaire ending and for other beautiful MCs without high persuasion builds to suffer when the princess gets an out!
Yeah, for now I've just unblocked it completely.
With new game plus mode, the princess should have the ability to be much more capable. And she's never a background anyone should try as their first playthrough. So hopefully there won't be the same problems there were with the initial demo when the change was initially requested.
But I'll definitely see how people feel about it when 1.08 comes out and adjust as necessary.
Among the letters that get mentioned for the Court Lady during week 6, the one from Constance says that "Hers is filled with what appear to be geniuses wishes that you are doing well and making the most of your time away from court." I think that should probably be either genuine or guileless instead of geniuses.
Not sure if this is a bug or not. I finished my first play through (yay!) and i did not learn anything about the revaire rebellion or whatever the isle secret confession is with sayra in this playthrough but the epilogue heavily implied what sayra's secret is and I felt very blindsided learning it in this way. Specifically "the figure head of an endless conflict" and the "would-be queen of blood" I did not even know Sayra was important like that and would have loved to learn that in a future playthrough rather than in an epilogue when I had nothing to do with her or her storyline. Not sure if I was meant to get this dialogue or not but it felt very unearned.
It should be mentioned! But not in section specific to the widow, not the general revaire overview that everyone gets. (where you initially return to revaire after the summit)
this is the start of the section that covers him/your choice:
"After the initial hubbub around the return of the delegates settled, it was time for your focus to return to more personal affairs."
Oh, yeah, it seems like you got one of the bad endings then - if there's a bad end in the nation you are from or the nation you are marrying in, you don't get the full endings, it goes to a bad end.
(This can be especially challenging on the Widow - since getting Revaire to have a decent or better ending can be very tricky!)
When Zarad is confessing his secret it says "I have since I was fourten. Yes, I was a "precious" little thing", I'm assuming is a typo for "precocious"? (widow MC if that matters)
Also, when the treaties are being signed, Sayra's head remains in the background (im playing 1.07) I know I have seen this reported before, but I think it was supposed to be fixed in 1.07? Or was ir for next one? Cant remember for sure.
(I have pictures if you need them)
Taking the chance to say its an amazing game, I have spent the whole weekend playing non stop (I played and replayed the demo throught the years as well) and I love it!! (even if its frustrating at times! Lol)
Found a spelling mistake. During the ambassador observations, when looking at the Hise ambassador "delegates" is missing the 'l'.
I'd also like to mention that the... hit box? (can't remember what it's called) on the menu options is very small and you have to hover the mouse over it just right in order to actually click it. Might be good to make it a touch bigger.
In 1.08, towards the end of negotiations:
- When picking the option to influence Wellin, the "increase conflict" option says "with Jiyel" instead of "with Skalt".
- When getting the summary of influence results, the line about how people ~"remember what country I'm marrying into" shows up even if I'm not marrying at all (possibly because I did choose the political marriage route, just didn't concretise one in the end).
- I romanced Gisette, talked to her about marrying Jarrod and she agreed, then betrayed Sayra and supported the royals. My marriage then wasn't mentioned at all, not by Jarrod, not amongst the summit marriages, and not in the ending (and Gisette's ending mentioned dealing with the "distance" even though I was not only supposed to be married to her brother, but a Revaire native to start with).
first two bugs fixed for 1.09 <3
The jar/gis part I haven't been able to figure out
After you get Gis to agree, you should have a scene with Jarrod mentioning the marriage in week 7 - then while supporting the royals as long as you don't get the royal supporting bad end (which it seems like you didn't as you got Gis's romance ending) you should go to the political marriage section with Jarrod after the overview/other people endings and then to either the gis/jarrod variation or just the pol marriage to jarrod variation followed up with the separate gis romance section
I took a look and couldn't immediately spot any bugs that would cause it not to work that way so any more details will be a big help thanks <3
Oh, I did, uhm do a "bad end" in the sense that I did get all the rebels killed ;;;; My MC was the Widow, immoral (obviously), but managed to lyingly befriend a surprising number of people... including Clarmont and Sayra! And I did friend-tame Jarrod.
So Jarrod did become king, but my becoming Queen wasn't mentioned, I just went home to see the eradication of the rebel faction.
If yet help the royals win and politically marry Jarrod you should see this:
"As for your husband, Crown Prince Jarrod..."
"He returned home in his usual mode of debatably deserved confidence, unworried by future conflicts."
and after his section if you are romancing gisette, this:
"As for your relationship with your husband..."
"Although on the surface, your relationship was a political arrangement, the truth of the matter was far more complicated."
and then jump the gisette section
After successfully identifying the thorns at the horse ride, MC doesn't know what the flower and its thorns do when speaking to Emmett in Week 4. I'm also having some trouble with skipping, when week 4 started I couldn't skip any dialogue I had seen from the previous playthrough (which the game knows happened as I have boosted stats).
The thorns are separate from the flowers they grow on, but I did add in another line if you passed that check for 1.10 <3
As for the skipping that's a ren'py function and completely beyond my purview and capabilities. One thing that happens is that if a line has been edited at all it counts as unseen, so maybe you are running into a few lines that have changed since you first saw them?
Sorry for any inconvenience!
<3
Got an error during the play:
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 36132, in <module>
NameError: name 'piratechickenend' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 36122, in script
File "C:\Users\linse\AppData\Roaming\itch\apps\seven-kingdoms-the-princess-problem 2\SevenKingdoms_ThePrincessProblem(EA)v1.09-pc\renpy\ast.py", line 1729, in execute
if renpy.python.py_eval(condition):
File "C:\Users\linse\AppData\Roaming\itch\apps\seven-kingdoms-the-princess-problem 2\SevenKingdoms_ThePrincessProblem(EA)v1.09-pc\renpy\python.py", line 1943, in py_eval
return py_eval_bytecode(code, globals, locals)
File "C:\Users\linse\AppData\Roaming\itch\apps\seven-kingdoms-the-princess-problem 2\SevenKingdoms_ThePrincessProblem(EA)v1.09-pc\renpy\python.py", line 1936, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 36132, in <module>
NameError: name 'piratechickenend' is not defined
Windows-8-6.2.9200
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.09
Thu Jul 04 13:54:39 2024
[/code]
So during week six i don't think one of Jasper's scenes is triggering properly. On his romance route, going to your room triggers the scene where he arranges a "surprise" dance lesson with a different instructor, rather than practising with you himself. Unless I effed up somewhere, which seems unlikely as I triggered every other romance scene with him up until this point.
Okie dokie, I'm completely sure I've gotten all legendary endings before and seen the on-screen achievement pop up, but it's not showing in the achievements page. I re-did the ending and the achievement didn't pop-up on screen, and it's still not in the achievements page.
Similarly, I got the "You went up against Gisette. You lost" achievement during gameplay, but it's not in my achievements page. Could this be related to the clean slate version? I did wipe everything once, but the other achievements have been showing normally as I get them.
This isn't a bug and may have been addressed already (either in the threads or in the planned GUI update) but if not: I think it would be great to either add a back button that is still accessible in choice screens or to make the last seen text remain visible during choice screens (I believe there is at least one instance of this during final negotiations). When using skip mode, it sometimes ends up that you don't remember what question you're answering and since you can't use "back" or see the previous text anymore, you have to panic sift through your memory, make your best guess, or reload and not use the skip or try to catch it just before the choice shows up. Small thing, but would be a big quality of life improvement since skip is so important in a game of this length and complexity.
Got an error during week 7 right after the line about Hise and Corval's finalized treaty! T_T
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 56927, in <module>
NameError: name 'navalmerchantry' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 56927, in script
File "C:\Users\Admin\AppData\Roaming\itch\apps\seven-kingdoms-the-princess-problem\SevenKingdoms_ThePrincessProblem(EA)v1.10-pc\renpy\ast.py", line 1729, in execute
if renpy.python.py_eval(condition):
File "C:\Users\Admin\AppData\Roaming\itch\apps\seven-kingdoms-the-princess-problem\SevenKingdoms_ThePrincessProblem(EA)v1.10-pc\renpy\python.py", line 1943, in py_eval
return py_eval_bytecode(code, globals, locals)
File "C:\Users\Admin\AppData\Roaming\itch\apps\seven-kingdoms-the-princess-problem\SevenKingdoms_ThePrincessProblem(EA)v1.10-pc\renpy\python.py", line 1936, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 56927, in <module>
NameError: name 'navalmerchantry' is not defined
Windows-8-6.2.9200
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.10
Sun Jul 07 23:13:03 2024
[/code]
Got this in a romance scene with Ria during week 5 (after having miserably failed to save Imogen):
I'm sorry, but an uncaught exception occurred. While running game code: Exception: String u"...I don't feel much like going out. I'm sorry, [formal[." ends with an open format operation. -- Full Traceback ------------------------------------------------------------ Full traceback: File "script.rpyc", line 32204, in script File "C:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.10-pc\renpy\ast.py", line 652, in execute renpy.exports.say(who, what, interact=self.interact, *args, **kwargs) File "C:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.10-pc\renpy\exports.py", line 1199, in say who(what, *args, **kwargs) File "C:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.10-pc\renpy\character.py", line 1003, in __call__ what = what_pattern.replace("[what]", sub(what, translate=translate)) File "C:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.10-pc\renpy\character.py", line 985, in sub return renpy.substitutions.substitute(s, scope=scope, force=force, translate=translate)[0] File "C:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.10-pc\renpy\substitutions.py", line 242, in substitute s = formatter.vformat(s, (), kwargs) File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/string.py", line 563, in vformat File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/string.py", line 572, in _vformat File "C:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.10-pc\renpy\substitutions.py", line 157, in parse raise Exception("String {0!r} ends with an open format operation.".format(s)) Exception: String u"...I don't feel much like going out. I'm sorry, [formal[." ends with an open format operation. Windows-8-6.2.9200 Ren'Py 7.0.0.196 Seven Kingdoms- The Princess Problem (Early Access) 1.10 Mon Jul 08 18:28:58 2024
After this, I was able to continue the scene by hitting "Ignore", and it looked totally normal. Then the Cordelia friendship date immediately started, and also looked fine at first, but after reaching the sunset, Cordelia's sprite seems to stay stuck on the serious-ish open-mouth sprite. There's no sprite change anymore, including at parts where I'm fairly sure she was smiling when I got this scene in other runs.
I'm able to scroll back through the script and the last other sprite is her smiling sprite at "... was he wrong? / Not in my case at least." After that, the background changes to the sunset and the open-mouth sprite stays on.
There's no other problem, the night sky background loads fine (but then open-mouth Cordelia comes back) and I can end the scene just fine.
I think there may be something going on with the epilogue resolution of the Jiyel personal plot? When I played through it I successfully cured myself, chose to seek justice, got the achievement, and saw every possible scene, but there was no reference to it in the epilogue - I just got a weird interlude that ended with "You couldn't help feeling like you had missed out on something important". Is there some final, invisible skill check or is it just bugged?
Also, it seems that the description of dutiful princess' marriage is still bugged? If you have made Arland-approved matches, the description talks about Arland being ok with the match and that you have done your duty, then a few sentences later talks about Arland thinking your marriage is good again. It's just kinda weird.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/endings.rpy", line 81, in script
if (arlandblame):
File "game/endings.rpy", line 81, in <module>
if (arlandblame):
NameError: name 'arlandblame' is not defined
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/endings.rpy", line 995, in script
if (wellskaltcivilwar):
File "game/endings.rpy", line 995, in <module>
if (wellskaltcivilwar):
NameError: name 'wellskaltcivilwar' is not defined
typo in epilouge. Widow (tho it shouldn't matter), married Lisle as qpr/"romance" route
"There are few skills more useful for a crown princess than charm. Thankfully for everyone you had charm in bucket-loads. In truth, you were legendarily charming inside your role and out of i(sic), winning yourself adoring throngs."
I am assuming it was supposed to say "out of it," ?
This... seems like a bug?I know my beloved bastard man, he would not say that -- 😂
During the W6 conversation between delegates right after meeting the Ambassadors, "Grand Duke Woodly" suddenly says: "It's time for us to start looking out for ourselves." I assume the dialogue tag should be a generic Wellin Delegate instead.
Because of how long the extended demo has been out, I'll only be openly discussing things that happen before the end of week five. (As far as I know itch's text editor doesn't have any spoiler text technology, so please read carefully if you haven't completed the full game!)
"Twenty years ago, a bloody coup, [sic] changed the face of Revaire." This has been pointed out before, but multiple delegates' experience pre-coup is extensive enough that this timeline doesn't make sense.
I understand that the specific timing of the coup is probably so that [SPOILER] could be smuggled out of the country as a baby, but I feel as though doing so as a young child is just as plausible. I feel like these references could be preserved if the coup was fifteen years ago (which would make Clarmont 25 - maybe newly 25 - and let Emmett go to Revaire at the age of four or so)?
Further parts to come!
Edited for formatting.
Guess who's back? It's me!
Woodly previously attended the summit - he's 37, so the youngest he could have attended (based on an Aly ask that states that delegates are meant to be single and their age range is generally ~18-30) is 23. If Woodly attended the summit at 23 and had a son, the eldest that son would be, in the present day, is 14...which seems a little young to have been courting the Tomboy Countess (and has her potentially almost grievously injuring a child)? Honestly this could just be fixed by swapping the word "son" with nephew and "father" with "uncle", it's an easy fix
Jasper's zoomed-in portraits have his earrings transparent, letting the background art show through. I noticed it for sure in the W6 and W7 scenes of Jasper's route (this being said, it looks fantastic with the night sky background!)
Also, having successfully completed Jasper's route, I still got the observer route lines about returning home: "You will be going back home, with no current plans for marriage. Or even for romance." I guess that's technically true ("current"), but it is confusing since I just agreed to return soon to be with Jasper. (In case, this was the Arland PC, and I also got all legendary negotation results.)
Similarly though a little less glaring, Ria's bit of the ending mentioned "Even if she [sic, missing a "would"] likely never see or hear from you again." because I didn't offer to take her with me, even though I am in fact going to be returning and see her again.
I'm in the middle of the conversation with Sayra in week 7
And after making the "we can do it" selection for the ally question,
her avatar turned into the Skalt Ambassador when she said "...Are you certain".
I was really confused because I thought he joined the conversation 😅
Her avatar reappeared during the description that starts with "you curtsy",
but you can still see the Skalt ambassador's avatar behind her.
Skalt ambassador only disappeared when the scene was over and we moved to the bedroom
I don't know if you need more info. But I'm the Countess and I'm romancing Clarmont.
Hise MC, fifth week, ballroom when exploring the castle. was using version 1.11
(love the game though, was so excited when I saw it was out!)
I'm sorry, but an uncaught exception occurred.
While loading <'Image' u'c/clarpain_f.png'>:
Exception: Could not load image u'c/clarpain_f.png': error('Error reading the PNG file.',)
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "D:\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\bootstrap.py", line 306, in bootstrap
renpy.main.main()
File "D:\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\main.py", line 513, in main
run(restart)
File "D:\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\main.py", line 139, in run
renpy.execution.run_context(True)
File "D:\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\execution.py", line 879, in run_context
File "script.rpyc", line 38679, in script
File "D:\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\ast.py", line 652, in execute
File "D:\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\exports.py", line 1199, in say
File "D:\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\character.py", line 1016, in __call__
self.do_display(who, what, cb_args=self.cb_args, **display_args)
File "D:\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\character.py", line 817, in do_display
**display_args)
File "D:\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\character.py", line 566, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "D:\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\ui.py", line 287, in interact
File "D:\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\display\core.py", line 2649, in interact
File "D:\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\display\core.py", line 3132, in interact_core
File "D:\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\display\core.py", line 2055, in draw_screen
File "render.pyx", line 485, in renpy.display.render.render_screen
File "render.pyx", line 233, in renpy.display.render.render
File "D:\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\display\layout.py", line 717, in render
File "render.pyx", line 145, in renpy.display.render.render
File "render.pyx", line 233, in renpy.display.render.render
File "D:\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\display\layout.py", line 717, in render
File "render.pyx", line 145, in renpy.display.render.render
File "render.pyx", line 233, in renpy.display.render.render
File "D:\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\display\layout.py", line 717, in render
File "render.pyx", line 145, in renpy.display.render.render
File "render.pyx", line 233, in renpy.display.render.render
File "accelerator.pyx", line 108, in renpy.display.accelerator.transform_render
File "render.pyx", line 233, in renpy.display.render.render
File "D:\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\display\layout.py", line 331, in render
File "render.pyx", line 145, in renpy.display.render.render
File "render.pyx", line 233, in renpy.display.render.render
File "D:\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\display\image.py", line 495, in render
File "D:\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\display\image.py", line 306, in wrap_render
File "render.pyx", line 145, in renpy.display.render.render
File "render.pyx", line 233, in renpy.display.render.render
File "D:\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\display\im.py", line 580, in render
File "D:\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\display\im.py", line 266, in get
File "D:\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\display\im.py", line 625, in load
File "D:\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\display\pgrender.py", line 160, in load_image
raise Exception("Could not load image {!r}: {!r}".format(filename, e))
Exception: Could not load image u'c/clarpain_f.png': error('Error reading the PNG file.',)
Windows-8-6.2.9200
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.11
Fri Jul 19 02:23:37 2024
One more weird accidental bride acquisition (to be fair, due to me doing some really weird things while exploring the Revaire variations):
- Exploring Jarrod's route, I romanced & got engaged to him while also reforming him.
- Then I broke up with him in the hallways when he got mad at me. My profile still said "forming a bond with Jarrod", and I knew that there was also another scene and option to fight with him when the ambassadors arrive, so I figured this might be Jarrod's version of fake break-up and I might be still on his route. I think I did have the ability to look for other alliances, though.
- In week 7, I successfully convinced Sayra to try for peace.
- I then immediately betrayed the rebels to Gisette. That conversation concluded normally, as far as I can tell.
- But then, in my breakfast convo with Sayra, I did tell her Gisette had visited me and just that she left with "a plan" (nothing specific). I remember that in a previous betrayal playthrough, I had got narration lines about having to act normal and feeling guilty. This didn't show up here at all.
- ... Then I got the convincing convo with Jarrod, about the plans he heard second-hand from his sister and is pissed about. Again, nothing specific...
- In the negotiations, I got options to both work for peace and the compromises previously discussed, and to get allies for the new royals and prep for the upcoming conflict. I picked a bit of both, then spent a lot of influence increasing allies for the new royals and encouraging war in Revaire.
- I got both the scenes of Sayra and Clarmon looking sick, and Sayra being proclaimed the new queen.
- The ending suddenly railroaded into Sayra and Jarrod marrying -- which I believe had not been discussed at all previously (unless I missed it while skipping text).
I picked up my save at the Sayra conversation and tried the exact same thing again without going for peace: I neither convinced her of war nor fully allied with her, then allied with Gisette. That proceeded as normal, including the faking lines at breakast. I didn't get any options to negotiate for peace this time, and the "rebels die, royals win" ending proceeded as normal AFAICT.
I suspect the issue is in the Jarrod route, possibly at the break-up point, because in both cases:
- When boarding the ship, I got both the lines about "returning to [Arland] with no plans of marriage or even romance", as normal, and "shared a secret parting kiss with your love", even though I broke up with J.
- Jarrod was indeed mad at me forever for breaking up with him.
- I got the unmarried sheltered princess ending, as normal.
- But her profile was still saying "forming a bond with Jarrod" until the very end (hitting the shortcut key to check my profile during the ending).
(Or maaayyybe this might be a conditional leftover from when the Arland princess wasn't able to romance Jarrod?)
Gonna test again without breaking up with him and be back with a report if there's a bride mix-up there!
Reporting in from the no-break-up route:
- When convincing Sayra for peace but betraying the rebels to Gisette, the same weird thing happens: "A plan", normal not-faking breakfast, sick Sayra & Clarmont, then Sayra becomes queen and marries Jarrod. I did see the line about the treaty including a Sayra x Jarrod marriage this time (it's possible it was there in the break-up playthrough too and I just missed it after all), and got a new line about Jarrod realising this means he and I must break up and being pissed about it. Everything after that continues normally for the Sayra x Jarrod ending, with Jarrod remembering he was pissed at me for the break up and my PC going home unmarried.
- When successfully negotiating for peace, new weirdness: I got okay-but-not-perfect peace in Revaire, with Sayra becoming queen and Gisette starting a business venture... then got the Jarrod bad end where I marry him and became the crown princess/future queen of Revaire. So no bigamy this time, but bi-royalty...?
(On the other hand, I'm guessing there's only the one ending to successfully ("successfully") becoming queen of Revaire in normal non-buggy supporting-the-royals route, and it's not a bug that I got a bad end even though I had hit all the Jarrod reform flags up to and including the "aghast" pre-MM one... but that is such an almost hilariously brutal ending, love it 😅 The Matchmaker DID warn us there was no changing him, huh! Now I understand why there are no Jarrod route bonuses.)
Also, more of a continuity weirdness than a real bug I suppose, but when not breaking up with Jarrod, I get introduced to the Revaire ambassador as his future bride twice: first at the start of W6, when Ana and Lyon intervene, without seeing the actual convo with the Marchioness; then a second time more explicitly during the ball. The Marchioness does act surprised seeing me.
And for a normal bug, during the last breakfast visit from the girl friends, I got a Penny sprite hanging over behind Cordelia during all of Cordelia's scene, but I don't remember which combination of Jarrod & Revaire route variations this happened in, sorry!
-ETA- Seems to be tied to the "partings are inevitable" answer!
Still, this went relatively smoothly, the game doesn't just full-out break and crash, and the Sayra x Jarrod solution does make sense when supporting both sides, it's just weird that Gisette comes up with that on her own instead of just going murder murder as usual 😅
All that weirdness was because it turns out the betrayal option was only canceling siding with the rebels, not trying for peace. Now siding with the royals should properly end chances at peace and all the consequent weirdness.
Pen bug fixed and the first meet the ambassador scene was changed for 1.12
thanks <3
While going for burning it all down, right after Lisle spoke in Wellin-Skalt negotiations:
I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 47968, in <module> NameError: name 'wellskalt' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "lib/windows-i686/script.rpyc", line 47968, in script File "C:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\ast.py", line 862, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "C:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\python.py", line 1912, in py_exec_bytecode exec bytecode in globals, locals File "game/script.rpy", line 47968, in <module> NameError: name 'wellskalt' is not defined Windows-8-6.2.9200 Ren'Py 7.0.0.196 Seven Kingdoms- The Princess Problem (Early Access) 1.11 Sat Jul 20 13:50:23 2024
Also, after this, I went on to absolutely destroy Wellin-Skalt relations, yet I never got the option to blackmail Lisle, even though I'm pretty sure I should have been able to. Or did it not pop up because I already convinced Ana of going to war?
Later on that same play, during the bad Jiyel-Arland ending:
I'm sorry, but an uncaught exception occurred. While running game code: File "game/endings.rpy", line 81, in <module> NameError: name 'arlandblame' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "lib/windows-i686/endings.rpyc", line 81, in script File "C:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\ast.py", line 1729, in execute if renpy.python.py_eval(condition): File "C:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\python.py", line 1943, in py_eval return py_eval_bytecode(code, globals, locals) File "C:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\python.py", line 1936, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/endings.rpy", line 81, in <module> NameError: name 'arlandblame' is not defined Windows-8-6.2.9200 Ren'Py 7.0.0.196 Seven Kingdoms- The Princess Problem (Early Access) 1.11 Sat Jul 20 14:07:09 2024
Followed by typos in Toren's ending: "Despite in having failed his stated duty..." (should be "failed in his stated duty") + "Torren Han-Lyle did receive any formal reprimands" (should be "didn't")
Ftr, all ambassadors looked at me but decided I wasn't responsible for anything (even though I very much did actively sabotage everything during negotiations).
And during the bad Skalt-Wellin's ending:
I'm sorry, but an uncaught exception occurred. While running game code: File "game/endings.rpy", line 995, in <module> NameError: name 'wellskaltcivilwar' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "lib/windows-i686/endings.rpyc", line 995, in script File "C:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\ast.py", line 1729, in execute if renpy.python.py_eval(condition): File "C:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\python.py", line 1943, in py_eval return py_eval_bytecode(code, globals, locals) File "C:\Games\SevenKingdoms_ThePrincessProblem(EA)v1.11-pc\renpy\python.py", line 1936, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/endings.rpy", line 995, in <module> NameError: name 'wellskaltcivilwar' is not defined Windows-8-6.2.9200 Ren'Py 7.0.0.196 Seven Kingdoms- The Princess Problem (Early Access) 1.11 Sat Jul 20 14:19:00 2024
I don't know if this is intended, but when choosing to lie about our ambitions, we still have the option to pick the same ambition for our secret ambition as our public one.
Does doing this count as a lie, even though it's the same?
Or does it still count as the truth, giving you the chance to make it the truth if you changed your mind, without having to rewind?
Mostly it works that way because trying to code to know if you were lying was more difficult than just trusting the player to know what they want haha. Maybe you are lying to yourself instead <3
Aside from failing to or successfully lying and getting the related reactions immediately, your stated goal doesn't influence the later game as opposed to your real goal, so I'll leave it as is unless it really bothers people.
I think this is a bug. I am playing an Evil Corvali and I worked very hard during negotiations to bring about war, although splitting it with my personal ambition. Yet, at the final scene it talks that all my efforts made everyone more harmonious and what it generally says if I had been trying to promote peace.
Is this a bug, or can it be blamed on my (lying) about my motives being Katiya's Footsteps? My true goal was weavers if that matters at all.
I hosted a Girl's Night during Week 3 and invited five people like required, but when the event occured, Jasper didn't tell me at all about Gisette even though I invited her. The game acted as if I had only sent four invitations.
I was also very surprised that Penelope didn't come even though my friendship bar is almost maxed out and I went to her date during Week 2 and she sent me a gift. I've got a tiny bit of rivalry with her ever since the Self-Introductions and her respect bar isn't very high so that might be it, but as the event seems a bit buged, I'd rather mention it just in case
In the bad and neutral endings for Hise(not Corval), Hise has the I capitalized(written as HIse). (In Hamin's neutral end, there's also a lot of it's where there should be its. Example: 'hope that if the peace one day failed, some of HIse, it's people, culture and history would survive'.) Zarad's neutral ending also has a reference to Zarad's 'conience'.
There's multiple scenes where a random delegate is labelled by the game as 'Grand Duke Woodly'. I think there's one during Week 6, but I remember an earlier one? Can't remember the specific scene, though, argh!
In 1.12 Jarrod no longer introduces you to the Ambassador twice if you choose to agree with him, but if you are "too flustered" then the narration is still unchanged.
Also, it seems that it's impossible to leak Lisle's secret if you find it out by Lisle telling you on his week 3 date or by spying on the Woodly conversation in week 6. The game is calling a check on lisle_truth, which is only set true if you find it out during the post Penny date Lisle convo in week 5.
Currently, it's impossible to actually get the "paint the map red" achievement. Since the revaire rebel bad ending and revaire royal bad ending don't count as "badends", the game doesn't think you manage to make everyone war each other.
A small thing that bothers me: on Jarrod's rejection scene, how does he magically know that we chose political marriage or observer path? It is not like MM will announce MC's choice to the whole summit if she doesn't get together with one of the main ROs.
No, I mean, when Jarrod complains about not hearing the announcement of MC and him there are three ways it could go:
1) He says he is disgusted to hear MC’s name with RO’s, which is fine;
2) He says that MC chose a soulless political marriage instead of him;
3) He says it’s ridiculous to reject marriage altogether.
It’s 2 and 3 that’s problematic, because how does he know MC chose political marriage or observer path?
I managed to trigger the good peace ending for Revaire, but why is Lord Blain a part of this scene? And is there supposed to be two layers of two chracters? (Sidenote: Thank you all so much for funding these community copies!)
I also spotted quite a few typos, but didn't figure out how to screenshot until long after those parts. Guess that means I'll have to do another playthrough soon!
Typos/grammatical errors I spotted right after this: "She is followed by Princess Gisette and Crown Prince Jarrod, soon to be formally prince and princess, who sign as official representatives of the current regime." (shouldn't it be formerly in this context?)
"It all feels like a lifetime ago. Arriving at the Isle... deciding that your goal. Katyia's Legacy."
"Through your arguments and what they learned at the summit, their began to be new voices speaking loudly." (should be "there", Arland/Jiyel legend end)
"After finishing... the Dowager Countess faded even more from the public eye, choosing the live her last years quietly..." (Arland/Jiyel legend end, Yvette)
"Although this was far from an idea situation for the man who would always be more comfortable..." (Arland/Jiyel legend end, Lyon)
"Hise was finally given a path... without relying an existence..." (should be "on an", Hise/Corval legend end)
"...they did begin to respect an individuals freedom of choice..." (Hise/Corval legend end)
Last day of the last week - when I choose to influence "Matters concerning overall peace" and say I want to "improve the chances of a lasting peace", I get the answer "You do your best to influence people towards your own best interests" - I assume that's a bug ;)
And I think there's a slide missing after the summit to go to Revaire or a mix-up which one should be there. The first slide starts with "The sudden war..." and the one afterwards with "The bloody civil war..." (obviously, I didn't manage to stop it... :( )
Typos:
While hosting the ball I wasn't able to persuade people to peace in spite of having high enough persuasion to hit the check? 80 eloquence + 85 leadership + 85 charisma + 35 manipulation + 60 poise + 105 insight is 450 exactly, so either the guide needs to be updated or the check isn't functioning as it should...
From looking at the guide you get 7 "host social" just for hosting in the first place and then +2 (or 1, or 0, or -1) for each kingdom depending on your nation approval, and the total host social check is supposed to be 13 or higher - I don't have screenshots or exact number values or anything but four out of seven kingdoms were definitely at max approval (which should have meant +8) and I'm pretty sure all of them were past the halfway mark?
I also had 300+ likeability for the check beforehand, so ¯\_(ツ)_/¯
I was playing last night and romanced Jasper - I got the "peace has ended" dialogue about the Isle* but the dialogues about my PC's life after the end of the summit extensively referenced the summits continuing? I also got lines about how I was never really sure what he did even though I unlocked the historian chain?
EDIT: my marriage/romance status was also listed as "Single by choice" and "Uninterested in romance" the whole time which was weird given that I was actively pining for my butler?
*legendary endings for Corval/Hise and Wellin/Skalt, good ending for Revaire ft. the royals stepping down fully, what I assume must have been the "peace" ending for Jiyel because I didn't ally with Avalie or talk down Cato (passing a 500 persuasion + 75 manip test being the only way to trigger the Jiyel peace flag feels overly punishing, honestly, I feel like it's only going to be passed by PCs who were already succeeding at everything anyhow, but that's out of the realm of bug testing at this point)
Yup, the Isle endings was missing a variation check if you were staying with jasper- it's now adjusted for 1.13 <3
Jasper actually isn't a historian- so the historian chain doesn't actually tell you what he's really up to. HIs outcomes depend on your nations outcomes, so his better dialogue requires all legendary, also his romance doesn't officially lock in until the very very end- before that it's still a secret path- hence the lack of updating your official status.
Somehow I didn't put together that the Cato check was locked in at 75+ manipulation only, so I've adjusted it so it's only required for t he legendary ending- not the good ones. (Ava ally isn't a hard requirement, just a help)
thanks for the reports <3
Oh I know, but I just mean that I *did* do the investigation correctly. I've played the whole game a few times already with no issues and just doing the same as always, but it wasn't showing up this time playing as a Pirate. I started another Widow play through last night, did the same and got the option to choose Lee though. That's why I was mainly wondering if it was maybe a background only bug?
Though maybe I did miss something by accident that playthrough? I'll check for Pirate again and edit this comment later. Anyway, thanks for responding. <3
I've seen someone talking about a 3D effect in the font, but I couldn't find it again, I'm sorry. It's started to appear in my game too when the text turns dark (v1.12). It looks like the font is doubled. It's not good for the eyes
It looks like it's a bug with the shadow appearing under the text when it's white, but I'm not sure. In any case there is deffinitely something changed with the font
Hi Aly, not really a bug, but something that could be improved in terms of the writing of a scene, and a potential branch? So, for the peace ending for Revaire (where you side with the rebels and trick Gisette), whilst on Clarmont's route, it says that you were surprised to hear from Sayra due to how busy she was, but from the rest of the epilogue, it sounded as if you and Clarmont were some of the leaders in charge of rebuilding Revaire after the war, so surely you must've heard from Sayra? I'm wondering if it might work here to mention that you're helping Sayra, when you're getting the Clarmont epilogue?
Sorry if I misunderstood/ missed something, please ignore if that SS makes sense and I'm being a dummy XD
This isn't a bug or an error, so I'm not certain whether it belongs here, but it's the closest option I could find. I'd like to make a suggestion about removing the Sheltered Princess block from the Cynical option in character creation. The SP was raised to consider a political union her primary duty, essentially reducing marriage to a bargaining chip. Coming from such a background it seems possible, if not likely, that she'd have no expectations of marrying for love. In the scenario presented in CC (maid marrying older man), it is logical that she'd see a parallel to this expectation of "marrying well" in the maid's own situation. Since this wouldn't alter the balance of the game, being an entirely(?) RP option, I hope you'll consider removing the restriction, since it doesn't contradict the SP's established personality.
My conception of the sheltered princess background has always been the sweet, romantic, innocent princess from the kind of fairy tales where princesses had no real agency and were viewed as prizes to be won or tools for their king fathers to exchange but still usually managed to fall in love with and marry a handsome prince (with little to no effort of their own) gets thrust unaware into a very different kind of story and grows into a very different kind of person. So starting romantic instead of cynical is part of my vision of the background, hence the requirement. While I totally understand wanting something different and your points, for me I like the idea of becoming disillusioned or cynical as the summit goes on for SP, not starting that way, so I'm going to leave it as is for now <3
I definitely get the Princess Classic vibe from a good princess, but a Selfish, Indifferent and Immoral one already strays from the archetype a fair bit. Still, that doesn't have to prevent her from being somewhat naive, so I'll just stick to making my princess undergo character development. Thanks for the response and explanation!
I can't remember exactly where... But I got this error screen:
Some typos...
A lot of "dinning" instead of "dining"
"reluctantly pull disentangle"
And not exactly a bug, but some hope / notes for the epilogue
* as an MC who goes to Skalt and is really close to Penelope, I was really hoping to get a line about Penelope and you meeting up or spending time together!
* If you say you'll take Ria with you... and then say you'll go back to the isle to spend your life with Jasper... doesn't this mean that Ria goes back to the Isle? Which is totally fine but would have been cool if it was acknowledged!
I have absolutely no idea what that bug is about- therefore it should be safe to ignore. Let me know if it pops up again! (The line it talks about is just a line telling Ana's sprite to show up, so seriously, no idea.)
Typos fixed for 1.13 thank you <3
And I something for both Pen if you both end up in Skalt and acknowledging the silliness of Ria packing up to go with you, only to come back to the Isle with you later <3
Notes from the Countess route:
- Got a "since jasper is mysteriously busy, you won't find anything in your room today" dialogue after failing my date with Jarrod (with the "my sincere apologies" line)
- "you have found a small hidden laundry shoot" - should be "chute"
- Lady Petunia is referred to as "Lady Pentution" in the countess' "clear your name" epilogue
After the trial, between Gisette and the RO (Ana) appearing:
```
I'm sorry, but an uncaught exception occurred.
While running game code:
ValueError: Conversion specifier can't be empty.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 31607, in script
File "renpy/ast.py", line 721, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "renpy/exports.py", line 1419, in say
who(what, *args, **kwargs)
File "renpy/character.py", line 1236, in __call__
what = self.prefix_suffix("what", self.what_prefix, what, self.what_suffix)
File "renpy/character.py", line 1155, in prefix_suffix
return (sub(prefix) + sub(body) + sub(suffix))
File "renpy/character.py", line 1135, in sub
return renpy.substitutions.substitute(s, scope=scope, force=force, translate=translate)[0]
File "renpy/substitutions.py", line 270, in substitute
s = formatter.vformat(s, (), kwargs)
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 563, in vformat
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 589, in _vformat
File "renpy/substitutions.py", line 171, in convert_field
raise ValueError("Conversion specifier can't be empty.")
ValueError: Conversion specifier can't be empty.
Windows-10-10.0.22621
Ren'Py 7.4.11.2266
Seven Kingdoms- The Princess Problem (Early Access) 1.12
Sun Aug 18 11:18:47 2024
```
Not exactly a bug, but for the trial, one of the options for what killed Lord Aldric is "poison administered by another method." I would say that he was definitely poisoned by the needle rather than the tea, but if you select that option instead of the one about the wound, the game counts the answer as wrong. I would either get rid of this option altogether or make it so that it can be used as a correct answer if you know about the weapon.
This is not a bug, more of a...realism thing? Representation quibble, I guess? It's specifically about Dowager Countess Yvette and her wheelchair use.
She's in a manual chair (I mean, I assume), but we never really see any mentions of her having a nurse or an attendant (isle native or otherwise) to help push her - she can navigate on her own to a certain extent, but she's an elderly woman with limited reserves of energy and she also has to, presumably, navigate stairs as well as less forgiving surfaces like the fields outside the castle. They don't need a sprite or anything, but a mention of some kind of support worker character accompanying Yvette would probably be appreciated by a lot of players.
Might be a bug, I’m not sure?
Happened in Week 7 on an evil run, attempting to create conflict between Skalt and Wellin.
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 47968, in <module>
NameError: name 'wellskalt' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 47968, in script
File "/private/var/folders/ct/_h84sw4j2vq_ykjfll_cg2b40000gn/T/AppTranslocation/AF91FBB5-5916-443E-86B8-1F19DFFC09D9/d/7KPP 3.app/Contents/Resources/autorun/renpy/ast.py", line 862, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "/private/var/folders/ct/_h84sw4j2vq_ykjfll_cg2b40000gn/T/AppTranslocation/AF91FBB5-5916-443E-86B8-1F19DFFC09D9/d/7KPP 3.app/Contents/Resources/autorun/renpy/python.py", line 1912, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 47968, in <module>
NameError: name 'wellskalt' is not defined
Darwin-23.3.0-x86_64-i386-64bit
Ren'Py 7.0.0.196
Seven Kingdoms- The Princess Problem (Early Access) 1.11
Wed Aug 28 16:12:47 2024
[/code]
In week 1, I used my open time slot to practice with Ana for +5 self defense, then the next scene was Jarrod's date. At the end when he talks about finding a bride i said "let me know if you find her" and then it re-played the bit about practicing with Ana and I got another +5 self defense before it moved on to the next morning.
In one playthrough I was close enough with Lisle that he told me his secret. During the negotiations in week 7 I was given the option of revelaing that secret or not.
in another playthrough Lisle didn't tell me himself, but I found out anyway through exploring the castle. In this playthrough the option to reveal the information never came. The whole thing wa just never mentioned again. Seems odd since a player who found out by sneaking seems more likely to want to reveal it than someone who's friends with Lisle.
edit: okay, after looking at the game script most of the stuff below can be disregarded. The game doesn't intend to set the time slots to 21. Instead, it's a repeated error in the script, where it tries to set variable to 0 and then increase, but it instead issues instructions
$ timeu == 0
which is a comparison, not assignment, and does nothing to the value of the variable. These pairs
$ timeu == 0
$ timeu += 14
should be replaced with a simple
$ timeu = 14
instead.
Not sure if this is error or oversight, but in Week 4 there's a distinct difference between what the game tells the player and how it plays out in terms of mechanics.
At the start of the week you're told that with Matchmaker business out of the way and with everyone spooked by murder and not doing any social stuff, you'll have much more time at your hands than before. And the "Time" panel which in previous three weeks starts at 14 (2 activities per day) is set to 21, which implies you should be able to pick 3 activities per day.
Except... nothing actually changes compared to previous weeks -- you still only get the same 2 slots per day. Add to this that couple of slots are typically blocked by social visits (one from potential partner, and one on Friday with murder clues) So you're effectively left with 10 slots before the trial, and out of these 7 are needed for full investigation, and 1 for personal plot. Leaving you with mere two slots to do anything else. Which is hardly much more free time you're supposed to have. And incidentally means if you haven't had the skill levels needed to perform investigations at the start of the week, there's practically zero chance to address this matter.
If this sort of crunch was intentional, then the Time variable on the Info panel should be perhaps adjusted so it doesn't mislead the player that they have more time than they actually have. Though it'd be probably far more considerate to instead do what the game claims and allow an extra activity per day, for more leeway.
(on a side note, it's also a bit frustrating that when you choose to explore the staff quarters MC suddenly turns braindead and even if they know about certain "Lee" who died and whose identity is pretty much known at this point is likely connected to this murder, they are only capable of searching through his room if Kade deigns to tell them so. But that's technically not a bug so, ehh ._.)
On a different note. When trying to arrange political marriage with Jarrod, the condition seems to be reversed here:
if jar_rival <= 15:
He'll reject the proposal at low rivalry, but given that he talks how the reason is because he hates the MC, this likely was supposed to be jar_rival >= 15
edit: another potential small error:
if i2 >= 190:
play sound "music/yay.wav"
$ well_approve += 10
"Thankfully you are extremely talented in reading people just right. So your ability to flatter is really quite masterful."
"And you can tell that your words hit as member of the delegation after member light up, clearly thinking better of you for your words."
elif i2 >= 170:
play sound "music/yay.wav"
$ well_approve += 10
"But as it happens, you are rather good at both reading people and as a consequence flattering them."
"You can tell that your words hit home and you have made some inroads in gaining the approval of the delegation."
pretty sure the first gain here should be +15, given that a) this is the highest gain in the "best" option for other delegations, and b) passing the second tier check elif i2 >= 170: also gains 10 points (which does match the other delegations)