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Thanks! And I'm glad to hear I was able to spread a little piece of my culture to others. As for the archers, as much as I wanted to implement it with a real projectile, it's currently not, so you'd best run around in circles as they actually have a slow turn rate (which I couldn't really visibly show with the 2.5 sprites) Thanks a lot for your feedback!

Oh good call! And very understandable on the projectiles, it'd be easy enough to make them spawn an object with a collision detection for the player, but then you also have to code them to aim properly (leading the target and etc.), sounds like a lot to fit into the jam!