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(1 edit) (+2)

Having the gameplay take place on the surface of a torus is very unique! The idea of having the story be told as you do it is clever, too, but in practice, my story ended up with about a dozen pages of the words "Branterin did shiv a bloke" over and over again. Quite often, the pen couldn't keep up with how quickly I was getting into combat encounters.

Agreed! Maybe we could accumulate the same actions somehow, either by waiting for delay (e.g. until there are no enemies in the area anymore) or by updating the already written text.
Thanks for the feedback!