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(+1)

Really cool idea, I especially like the log display as a narrative device! Excited to see what you cook up for the collective action phase.


My only gameplay feedback is that it's not 100% clear when exactly each button is able to be pressed again.  Perhaps filling up the button left to right instead of changing opacity?

ah sure, that's how i initially envisioned it! we'll prolly use that approach instead. thanks for the feedback! we're excited to flesh out the collective action phase, seems like a great opportunity to exercise our imaginations