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(+1)

The game starts off great leveling up and getting companions to assist you on the way. With great music and SFX the simple yet affective arts does the job. Unfortunately, quickly you realize that your companions really don't help and the monsters just keep multiplying and slowing down the computer to a point where the game stops being fun :(

Maybe I am playing it wrong but with those fast enemies, I don't know any other way to play besides running away and swinging the axe to keep the speedy enemies from killing you. If it was balanced a little better or the engine could handle the massive number of enemies this one could have been great - that being said, it was a lot of fun played for 30 minutes dying 4 times, so thanks for submitting and if it is updated would love to try again.

(1 edit)

The companions are how you end up surviving the mid and late game but you do need to get upgrades for them or else youll be outscaled. Usually you need 1 upgraded dps companion out of the first two you pick (either cat, frog, or koi). All companions are extremely op in different ways

And yeah I need some optimization in there. Hopefully should make that a lot better in a post jam build