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(2 edits)

Like I said, I have 22 years experience in RPG Maker and a little less than a year in GODOT (I can code competently enough in GD Script although I still have a ton to learn). I have a degree in Creative Writing and am extensively professionally published in that field. 

Anyway, forget it. Your ideas of what personnel are required to make a game are very, very different than mine. Probably informed by the dozens of games I've made and released on my own over the years without an artist or composer, handling all of the programming and writing/narrative design myself, along with the game design. Also you didn't even answer if you had an idea you're excited about that you think has legs. I've already started a jam project on my own (like usual) besides, although I'm not sure it'll be a good fit for this jam after all.

Take care, have fun.

Wait a second, I apologize for the insipidness of that comment - I did not mean to dismiss your work ethic or output as that was not my intention in the slightest. If I may explain myself, I've been a part of numerous failed projects that failed because all everyone wanted to do was pitch ideas and draw up artwork, so it's just made me wary when presented with intros that resemble past experiences.

I actually have a GameJam team with a great coder, composer, and designer and I think you'd be perfect member of the team. The Coder has created a revolutionary node system in Unity, and we just need a pixel artist to help our current artist with the workload. It's for the Mental Health Jam months down the line if you're at all interested.

Again, my apologies.

Please respond Legion