Wait a second, I apologize for the insipidness of that comment - I did not mean to dismiss your work ethic or output as that was not my intention in the slightest. If I may explain myself, I've been a part of numerous failed projects that failed because all everyone wanted to do was pitch ideas and draw up artwork, so it's just made me wary when presented with intros that resemble past experiences.
I actually have a GameJam team with a great coder, composer, and designer and I think you'd be perfect member of the team. The Coder has created a revolutionary node system in Unity, and we just need a pixel artist to help our current artist with the workload. It's for the Mental Health Jam months down the line if you're at all interested.
Again, my apologies.