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(2 edits)

In the Smithmore Mines, the game kind of leads you on to think that the ground/ceiling are safe to touch, however in the areas where it pinches a bit, the ceiling/ground tiles actually become deadly.  Took me a bit of messing around to figure out that's what was randomly killing me.



I've tested a few sections where the ceiling/floor change in height and the problem is consistent.  Doesn't matter if you hit them from the side or top/bottom - they seem deadly all around.

[EDIT] Happens in the Cat Bug Hive as well.  Probably safe to say it happens anywhere that the floor/ceiling changes.

(+1)

Thanks for the feedback. This is not a bug, but I agree it does create an inconsistent message of what is and isn’t deadly. Essentially, if it’s raised, it’s dangerous.