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1) Not enough feedback: Looking at the changing numbers is dull, maybe add sound on hit, miss, heal and enemy attack. Visual cue would be also nice.

2) Spamining space all the time is the best strategy. I would decide to add small cooldown when you miss (wile active you couldn't attack / heal maybe like 1/3 off bar traveled) also indication in some form, maybe a  hourglass? 

Thanks for the feedback! I just sent out an update that addresses both of these points. More details in the latest devlog.