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Kilcio

7
Posts
3
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A member registered Jan 03, 2021 · View creator page →

Recent community posts

Limbo

Cool idea, great game, balance is a bit off imo (maybe not very). Hard to get a good run, sometimes you just get screwed by enemies. When you do it can be a total killer. Maybe a good idea is to implement a system that reduces a chance of series of enemies, especially in early stages.  Cards are a bit hard to read in some screens.


1) Not enough feedback: Looking at the changing numbers is dull, maybe add sound on hit, miss, heal and enemy attack. Visual cue would be also nice.

2) Spamining space all the time is the best strategy. I would decide to add small cooldown when you miss (wile active you couldn't attack / heal maybe like 1/3 off bar traveled) also indication in some form, maybe a  hourglass? 

Nice game.

Spoilers ahead

Here is my favourite deck so far:

The "Practice dummy" is realy strong, i never encountered more than 3 enemies.

And the combo on the left works realy nice, and "Hidden sight" is nice help with searching for combo pices, also i love how "Reanimator" helps when you have 2 "Deck swaps" in hand.

(1 edit)

I think so. Usualy i just play some miusic i like in background

Well it didn't have it when i posted this coment. Now it has.

Yeah, i got same crash, many times. It is a great game - i does the items, stats, upgrades really well. On the other hand it is rough around the edges and needs some polishing. I regret starting playing it on the web browser, becouse of the bug and i don't won't to start from scrath.

Could you add blocks that lets signals cross without interference? Something like bridge block but for signals.