Limbo
Kilcio
Recent community posts
Cool idea, great game, balance is a bit off imo (maybe not very). Hard to get a good run, sometimes you just get screwed by enemies. When you do it can be a total killer. Maybe a good idea is to implement a system that reduces a chance of series of enemies, especially in early stages. Cards are a bit hard to read in some screens.
1) Not enough feedback: Looking at the changing numbers is dull, maybe add sound on hit, miss, heal and enemy attack. Visual cue would be also nice.
2) Spamining space all the time is the best strategy. I would decide to add small cooldown when you miss (wile active you couldn't attack / heal maybe like 1/3 off bar traveled) also indication in some form, maybe a hourglass?
Nice game.
Spoilers ahead
Here is my favourite deck so far:
The "Practice dummy" is realy strong, i never encountered more than 3 enemies.
And the combo on the left works realy nice, and "Hidden sight" is nice help with searching for combo pices, also i love how "Reanimator" helps when you have 2 "Deck swaps" in hand.