Nice work! The controls were smooth, I felt like an agile, powerful monster. A little more feedback would really amp up the experience, like some effect when your attack is successful (healthbar, sprite flash, blood spray etc) and an anticipation when an enemy is about to attack. It looks to me like post firing they lower their bow to nock an arrow; if that was the idle state and they raised the bow prior to attack it would be a clear signal to dodge.