This was a cute entry!
The gameplay was fun for the most part, although the presentation of the encounters felt a little stale. I think the idea of static encounters interrupted by cutscenes and shopping works just fine, although the leadup into them was a little jarring.
The story was a bit odd, it didn't go anywhere too crazy but it was often weirdly horny, and it dragged just a bit for me near the midpoint. I also felt the art does have a lot of room for improvement: shaky lines, strange proportions, and soft shading all lend to looking a little off, but I understand that you're growing and improving as an artist and this is a perfect environment to do so! Keep up the good work on your artistic journey!
There's a bit of depth to equipment and some cool strategies to employ in battle! I think this is a great use of FTB, especially with how basic attacks cost more than support abilities. The combat was definitely my favourite aspect.