Overall: Gameplay-wise, pretty fun. Story-wise, may not exactly be my thing. There's something for everyone at least.
Gameplay: Pretty much only battles, but I think this works for a jam. The FP system worked well enough and encounters were straightforward, although the clouds that absorbed Spark and the bats with counters shook things up a bit. I really wish CPR at least got you to half health. It's pretty pointless when you have 1 HP and have to blow two FP on Healing Water in addition. Lastly, I wasn't even aware that my party learned new skills until the final battle. At least I got to give Harold a pride flag to superpower his spark. Sorry, storyline; he is definitely gay.
Music: Worked well enough. Is it me or did I hear Gerudo Valley at one point?
Story: This strangely reminds me of my own game from Harold Jam 2021; MC ends up in a strange world and finds out there's a McGuffin up in the Local Dungeon that can get him out.
For a game that's half VN, I wish there was more story in between fights than just "Enemy approached!" That would have made introducing CPR feel a little more appropriate than David randomly dying out of nowhere, for one. I also get hella Set Character syndrome where every character has one trait and voice quirk they stick to throughout the entire game. In a longer jam entry like this, it starts to get noticeable. David's traumatic backstory is out of nowhere and has zero effect on the rest of the story or the player.
Graphics: Love the effort put into the hand-drawn art. Battlers look great too.
Comedy: This game falls into the pitfall of "I made this joke, I think it's funny, I will now make it fifteen thousand more times because surely it can't get less funny, right?" It should not have taken precedence over actual story IMO.
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