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(+1)

The covert is superb, the visuals are good. The background music is fitting.

The concept is really cool and well implemented.

What I would change:

- Sometimes it felt a bit clunky because the characters height are bigger than the tile height and feels a bit "tight" when I move between 1x1 tile corridors. -> Tile size or character sizes could be adjusted a bit.

- The sfx playing when you are making a copy is much louder than the music itself and sounds very noisy.

- I could not really tell sometimes if I can make a copy or not. You could make a small UI component that indicates the colddown of your copy-ability or the number of remaining copies.

- The tutorial was a bit collapsed in non-fullscreen. In fullscreen it works. The HUD during gameplay is not visible in fullscreen but working in non-fullscreen mode.

Overall it's a good concept and a fun prototype for the jam, keep up the good work!

(2 edits) (+1)

Thanks for  taking the time to try our game.

First of all we are aware of the  menu/UI problems and every time we make a game we make something wrong with resolutions, we still have a lot to learn in that field.

For the tile sizes and  characters we look up to bomberman and we noticed that  characters was two tiles ( or 1 1/2 tile) tall but colliders only one. We use that trick.  But we can do some tweek here and there to smooth the gameplay.

You're right for the sfx, we plan to add a sound manager in the menu post jam to fix the issue.

Yes the UI element for telling if you can make a copy is essential! We noticed that  after a little bit of "not-in-team" play testing after jam deadline.

We learned a lot, and the most important thing it's, no pun,  we need to better manage TIME!

Thanks a lot for your extreamly precise feedback!