Unfortunately, I was unable to move the camera (and thus complete the game), or adjust the difficulty according to the instructions, but the game concept was solid for the first screen. I'm not exactly sure about the accessibility of the "drag around a space" mechanic, but it is unique. Obviously there could be more polish with animation and such, but I understand the resources and time involved with that.
I think stealth naturally lends itself to black cats, and like that as a verb.
This is an interesting proof of concept, and I could easily see it making its way into future projects as a mechanic.