Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ranarh

113
Posts
2
Topics
40
Followers
128
Following
A member registered Feb 08, 2024 · View creator page →

Creator of

Recent community posts

(1 edit)

How the heck did you make this much game in that little time?! I struggled finding my workplace (or maybe that was psychological) and using the menu wasn't always that clear but I managed. I have no complaints; creepy old lady, cat, carrot, scarecrows. Great job!

You read my mind! Economy had to be left behind ( if only we could) for the jam but is on the expansion features list.

Def worth getting up for! If you ever went to sleep in the first place, those problems can keep you up... I'm glad you like it! And yes, let's have more rights for everyone!

There are a few mechanics I would like to add, like haggling with clients about the big fits of the crazies, wanting three magic affinities and whatnot, and you look at the payout and say, "... how about just love spell affinity, and I throw in a red rose bush?"

(1 edit)

Thank you. I never had to do this much UI and I am glad you think so.

I will certainly look into at least getting the last mechanics in when I find the time.

I killed my team in their second quest because I didn't form healing plants fast enough. I really like this idea of making a pure supporter a full-time job! It's kind of like the "meanwhile, elswhere" setins in old-timey series, and we get to see what teh alchemist had to pull off until a hero in the field can just uncork a flask and presto - healed. But I got too caught up in watering my plants to pay attention to my heroes.

As probably everybody else here I din't manage to get everything in I wanted to have. Sorry to hear you found it hard to understand. There is a tutorial? Thanks for playing!

The distances to walk are a bit too long for me. I like the suggested back story; I was however rather unclear on what I was supposed to do besides planting and harvesting the seeds I found. I really wanted to craft some food item but I didn't get that far.

With a bit of watching I found out that tomatoes are fire rate and gourds the shield thingy, but I am unclear where the danger was, because it seeemed like enemy triangles didn't do me any harm? It was satisfying to watch enemies be taken out in droves, but more of a goal would have been nice. I do love the sketchy art style!

Lovely little (dark) dream, I'd love to see where it goes. Love the quip at the end. Controls are good, my character overshot the goal sometimes - I guess the animation plays out? Decent dialogue, interesting crops.

Kurz und auf den Punkt. Fantastische Arbeit.

Awesome work here! I love this type of short story/fairytale (talk about grimdark): I wish we'd all remember the ladder in the cellar.

What previous poster said. Additionally, as an artist myself I can say/underline:

• Please be specific. Either hand out exact data - file format, size, colour space, file NAMING. Or live with what they give you. Don't change midway.
• Ask for a sensible amount of revisions. It must fulfil your requirements, and you don't have to take rubbish should you get it, but pixel-f&%$ing is seldomly appreciated.

• The less experienced your artist, the more guidance will be good for them.

• Be sensible about what you can get for your money. Many projects wish for pro quality but pay pocketmoney.

• Do not underestimate the power of free art. I barely do my own icons for my games, because the internet is full of free options that would eat my time otherwise (this is where your adjustment skills be come in handy).

Perhaps my two biggest artist issues when joining a team:

• Be aware that you get an artist because they have skills you do not, as well as knowledge. If you have your heart set on artstyle A, and they have five different options, look at them earnestly.
• Artists are sometimes presumed to be dreamers without pragmatism. Some may need guidance but dismissing them for not knowing programming, wishing for a more modern style than the project planner's childhood memories, or knowing better about colour palettes, will sour the teamwork experience.

About recruitment: Go to the artists' sites like deviantArt, Artstation, Reddit, ... Job offer posts today are often swamped with answers, so do take time to research your options and talk to artists directly.

Why do I join a team as an artist? If I am promised freedom BUT within a box. I personally do not enjoy the "total freedom, we don't have a plan" kind of project because it means tons of work for naught. I enjoy being either the sole artist, or if there are colleagues, for work to be split sensibly (if I do the backgrounds, someone else does the sprites, etc. There will always be overlap but being able to plan improves my experience). And I absolutely need that the rest of the team takes my work seriosuly as well - all too often some programmer art is left in the "final". If the end result looks like nobody knew what they were doing, artistically, I will be ashamed of it, not join again, and deny having worked on the project.

Do people really not believe cats talk? Strange, I haven't heard it the first time. Well, mine do in any case :)

Thanks! I loved putting so many colours and fonts in there! There's a whole new world in zinemaking that I think I will really enjoy.

(1 edit)

I know frogger is a classic but were they always this hard? :D Great job for a jam game!

I ended with a score of thirty. It's a cute concept - some of the bees flew pretty low but the notes always became visible. Would love to see a more fleshed out version that would be HARDER :)

I would absolutely love to see this as a LARP event. Certainly the most interesting and cutest tea party version I have seen!

A cool idea. I will try to get my table to play this!

Very nice, I will certianly look for a place to use these. I especially liked the little honeypot icons. Great job!

(1 edit)

I loved it even though I totally ruined the batter umpteen times because I had no idea how to judge oyster sauce (or let's just assume Lemonbear didn't let me put it in in the first place ;)). Cute graphics, too.

I only managed three teas, those were lovely. Good water mechanics for sure! They say tea is only right if you can no longer see the cup's bottom ;)

They were supposed to be :) Thanks for playing!

I would love to write/paint about something from my fantasy world Genius Loci for this - is it okay to do a "general overview of my world" thing for this jam or would we rather have a smaller subject? I am fine with either, there's plenty of sub-subjects to choose from.

(1 edit)

These have been used to create the TriJam #297 game "Winter Sale Warrior" (made first place!) and are now available for free for your games. Enjoy!

A lovely little game. I think the UI could be bigger, and sometimes the ingredients circle appeared a little too close to screen edges. I really wanted to stack canapes with base - spread - base and then expand! The orders were hilarious. "I've been diagnosed with bullitis." :D

Surya on coding was amazingly fast, and we are looking at making this bigger!

Great to hear you had fun! We wanted more of course and are looking at doing a few more levels and better balance. Thanks!

Thanks a lot! Three hours is just so little time :) But with growing libraries, these things alleviate themselves.

I couldn't decelerate enough to not get hit all the time... or steer, for that matter.  Good take on a classic, well done!

I've never been good at this type of game ;) It's fun alright. For me, it's too fast with not enough warning to steer away from ledges in time, but maybe that's just me.

The glasses get thrown away before I see the red icon, which briefly confused me. It's not easy getting good tips! That make me like it because it fits the setting well. With polish and physics, this would make a very nice game.

I join the applause for the large team, well done! And it's a fun game. I like the small detail of the water's arc.

A great game! It took me a moment to figure out the instructions are overwritten by the new ones. Just hard enough, just easy enough, good work.

I get this message when itry to run it:

Apologies! A fatal error has occurred. Aborting.

Error: no valid storage adapters found.

Stack Trace:

e@https://html-classic.itch.zone/html/12066957/index.html:352:8529

@https://html-classic.itch.zone/html/12066957/index.html:358:24122

e@https://html-classic.itch.zone/html/12066957/index.html:59:29453

Deferred/then/l/https://html-classic.itch.zone/html/12066957/index.html:59:29755

I did not. They are enabled now. Thanks for catching that!

Thanks for playing! I tried yours this afternoon but my Firefox threw an error. Would love to try again though!

I love the look of this and would love to try it. Because I'm a scaredy cat about malware, I wanted to ask - when I throw the files on virustotal.com, I get trojan warnings (not by the big ones though). Do you know why these warnings come?

Thanks a  lot! Likely your one follower just didn't find anybody who wanted to come along intot he creepy cave - you know how probabilities are. We will make sure to ramp up our tutorial skills!

Thank you! We are definitely going to put this on the pile of "should really expand this one"!

Fantastic character art, great dialogue. Creepy caves! A lot to like about this one, good job!

We are looking into giving this piece more time when the jam is all done. Thanks for the encouragement!