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(+1)

While clearly a lot of effort was put into the game, and the animations are great, I feel the controls are a bit janky and difficult to grasp. When I think of a cat, I think of a precise jumper that can turn on a dime, or at least recover easily enough. 

I think there are quantifiable steps that can be done to improve this however: one might be making climbable and unclimbable surfaces more apparent, and the ability to regrab climbable surfaces. Another might be to have a less zoom-y camera.

Overall, there is a lot of content and craft poured into this, and it could be polished into something memorable.

(+1)

I had a lot of fun learning physics with this project, and I totally understand your frustration over non-linear movement which is not very intuitive compared to how it is implemented in other platformers. While that kind of motion is quite tricky to get used to, it allows the character to be as precise as the player can make it to be, giving a much steeper learning curve with quite a reward (but only if you are into such things).

Thanks for giving your thoughts on improvements! This is a valuable feedback that will help me to grow.