Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The lava block you die in determining where you restart was a good idea. Controls were a bit slippery, though I can appreciate that you leaned into it and made it into a puzzle. 

To other players:

  •  I think in order to climb, you have to go diagonal-up into a climbing block, which, along with everything else, is difficult to do with the momentum.
  • I think the only way to "stop" momentum is to "dash"  (jump button while in the air) in the opposite direction.
(+1)

The friction-based physics is not commonly used in platformers for the reason of not being very friendly to new players, but I still wanted to give it a go (to learn why it is not used the hard way, lol).

I am not sure why would you want to "stop" the momentum, though. From some players I've heard that the cat barely moves at all, and from your comment it seems like you have an opposite experience. Doesn't your cat stop if you leave it standing on the ground for a second?