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(2 edits) (+1)

The portraits and enemy graphics are nice, and the selection of skills allows for some nice strategic choices. As always the sound is EXTREMELY loud... 

I gave myself 30 minutes, and time was up after defeating the first boss... this boss was extremely tanky and I was never, even remotely, in any danger of dying yet it took ages to chip away the HP. As such, I never got to appreciate the "heroic return". 

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By the first boss I assume the fight with Therese and Marsha. Well. Therese does have a Last Guardian skill that permanently give her 80% damage reduction buff. But, if you notice, Davina's first skill, Dispel Strike, can remove the target's buff. By using this skill, you can remove Therese's tankyness easily. Also, this is the first boss. Of course the player doesn't need to be in any danger when fighting the first boss.

Anyway, thank you for trying my game. 

"Of course the player doesn't need to be in any danger when fighting the first boss."

What's the point, then? I just think it's suboptimal design to have a boss that has zero ability to defeat you. But if you disagree, hey it's your project! 

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I think I should have worded my previous reply better, but the point is to give the player false sense of security before hitting them with the real bosses.  

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Ah I see, that makes sense. I actually enjoy being pounded to the ground in turn-based RPGs, so will try it again after having finished my mandatory queue!