I love the title, and the simple yet effective design. Of all the Jam entries, this is the most literal application of the theme, and had a few fun applications. I could see this being useful in a science class kind of environment, which is an interesting thought about how Virtual Reality can teach as well as educate with such hands-on demonstrations.
I did have some weirdness with height. Originally upon spawning, I was too tall to reach the battery, and each time I reached for it, either the battery moved down, or we stood taller? I soon discovered I could change my altitude with the right stick, but I kept popping back up to that seemingly too tall height. I would also suggest either different color hands or floor, as they kind of blend together. That said, I loved your cable system, it was simple yet effective, and all around a clever and solid Jam Game! Great work!
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Thank you so much for trying Watt's Up and giving your feedback!
I was a bit torn between educational and arcade / sandbox experience, but I love the idea of educational VR experiences more and more every second!
I didn't had the time to properly implement a menu or a height reclabriation. For anyone reading this, right stick is virtual crouching, that's why the character stands up after releasing the right stick .
And the colors blending together is also good feedback, especially since the hands are transparent as well.
Again thank you!