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The presentation of art  in the VR world is unique and gorgeous. It is like a healing game to me. But then the motion is a bit difficult to control. It would be better if a movement instruction is provided.

Thank you for the feedback. I included a lot of options for movement to be flexible. Maybe it was too much? I'm curious if you noticed the movement instructions text on the controllers themselves, right in the start scene. You can use the left or right thumbsticks for movement, or either hand's grip for movement.

I personally find it a lot easier to use the right grip to grab the world to move, and right thumbstick left/right to turn, while controlling the deer with the left trigger.

For example, one action wrote "flick upwards". I am not sure what does this mean. So I think may be more specific?

Thanks for the clarification. One of the issues I run into is being too wordy with instructions, and then nobody reads them because it is too much text. This time maybe it was too short? Maybe next time I'll have to do a graphical animated illustration, but that takes a lot more time than I can afford during a jam sometimes.

In this particular case, the flick upwards means to move the tip of the left pointer upwards in a swift motion to make the deer jump when you are controlling it, as if it is a puppet you are dangling on a string.