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This game is really cool! I liked being able to mess around with different army compositions, and change up the level size too. The AI cowers before my army of dragons :P

I think the game would benefit from adding audio/animations to help the player understand what's happening during combat. I didn't realize until later that the dragon could perform ranged attacks, and in an AOE too! Sometimes the ranged attacks don't do anything, which could either be the dragon missing or a bug. Not sure which.

Either way, great job! :D

(+1)

Appreciate the feedback!

I am pretty bad with anything regarding animation or sound so I concentrated on the playability and not on design. However adding animations and such is on my to-do list for the future if I find the time to work on this. 

The hitchance is based on a system similar to dnd 5e where a unit makes an attackroll (some form of diceroll) and hits the enemy if the rolled number is greater than the enemys defence stat/ac. There is a difference between ranged and melee attacks and some units have pretty high defense stats so its possible, that the attack misses. Some info on the stats of the unit, the attack and animations to go with it are in the works and should fix the issue of not knowing if attacks hit or even executed properly