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(+1)

I understand... my game also suffers from a lack of text to explain things.

I find that in my experience, text that is forced upon the player tends to be skipped. I while back I worked on a game before where there was a text box that says "do X", a playtester skipped it, and then immediately asked me "I want to do X, but I can't figure out how to do it".

But when there is text that players can open at anytime, or players seek out, I think they're much more willing to read it since they reached it voluntarily.  So maybe the tablet could be a way to show info?

I can tell you worked a lot on the sprites though, the production value of the UI elements and presentation shows.