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A solid concept executed well. It is not as earth shattering as it was when SM64 first came out, but even coming close to that in the realm of a jam is an achievement. The greatest challenge came from the controls and the camera, especially during the final slide. But jumping around as Sanae and exploring the nooks and crannies of even the limited game world was a good time. The writing added some chuckles to the platforming romp and the half Mario, half Touhou arranges added to the overall humorous tone.

I'm so honored you think so... The controls and camera are something I hope to improve on in an eventual full-scale realization of Super Sanae 64, and I deeply appreciate the feedback. My team did wonderfully on the music and writing and I'm so happy they're getting the praise they deserve :3