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Psi-Hate

14
Posts
12
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A member registered Jun 15, 2020 · View creator page →

Creator of

Recent community posts

Thank you!!

Fumo~
Yeah, I tried to distinguish the boxes. The red, circular arrow box implies that it can be carried across realities. You could get a hint by interacting with the pressure switch.

Thanks so much! Regarding the controls, the in-game text box distinguishes between PC and Gamepad controls. Additionally, the controls are also laid out in the description.


As for the length, I'm glad you'd like more! We were pretty crunched for time, naturally lol, so the puzzles we did make were mostly thought up on the spot and implemented the moment we could. I'd love to have done more with the potential puzzles but my brain was running pretty foggy from lack of sleep. I'm happy what we did manage to come up with was enjoyable enough at least!
And true, Renko does suffer from lack of invul upon respawn... I completely forgot about getting that implemented, though I felt there's only really one room that could occur and even then, the bullet pattern is slow enough to get to safety.

Wigglemaxing gang!!! I can't believe I never made that connection until seeing the joke made on stream. Wigglemaxing is now the official term for Sanae's dive spam... <33

That's so sweet of you, thank you for giving our game a chance 🥺 we're so proud of what we were able to do. The lesbians and oilfire were so integral to our premise and I think it made a lot of people happy, or confused depending on if they knew the context of the ship lmao. SM64 but gay is the future. Thanks so much!!

I'm so glad you had a great time! Yeah, the wall jump timings are definitely too tight. It's something I'd have liked to adjust along with some other polish for the character movement but we didn't have time and felt any major gameplay adjustments should be done once development of the jam version is concluded. I appreciate the feedback! <33

My favorite review is "I wish there was more", it makes me happy to know we pulled off something great for you. I hope to make something full-scale out of this in the future, improving on what we all learned here from the feedback. When that day comes, I look forward to your thoughts!

Thanks so much!! Our sound dev had a lot of incredible ideas, I adore how its work turned out. The ringtone was such a cute idea I begged for it to be made. It's the little stuff like that which really pulls these projects together and I'm thankful you got to experience them!

I'm so honored you think so... The controls and camera are something I hope to improve on in an eventual full-scale realization of Super Sanae 64, and I deeply appreciate the feedback. My team did wonderfully on the music and writing and I'm so happy they're getting the praise they deserve :3

Thank you! I added the red coins precisely for this purpose, I'm ready happy it helped you!

I'm so glad you enjoyed it! I wanted to texture things, but I had to take a break for a week during the jam and by the time I got back, I had only a few days to crunch the rest of the game and textures were unfortunately not able to make it in time. There will be a proper, full-scale of Super Sanae 64 in the future, and you can expect a lot more polish there ;3

Also, if I recall, our music person maidthings has worked for siivagunner! I'll ask it about it lol

I'm so glad you enjoyed!! This was a learning experience and if I get to making a fully realized version of this game, I hope to squash whatever issues people faced in this demo. Thanks so much!

Woo!!!!

Gosh, that's high praise!! Thank you so much for your feedback. I'm so happy my team and I could make something special. <3 It means the world to us that you enjoyed it so much!