Thank you!!
Psi-Hate
Creator of
Recent community posts
Thanks so much! Regarding the controls, the in-game text box distinguishes between PC and Gamepad controls. Additionally, the controls are also laid out in the description.
As for the length, I'm glad you'd like more! We were pretty crunched for time, naturally lol, so the puzzles we did make were mostly thought up on the spot and implemented the moment we could. I'd love to have done more with the potential puzzles but my brain was running pretty foggy from lack of sleep. I'm happy what we did manage to come up with was enjoyable enough at least!
And true, Renko does suffer from lack of invul upon respawn... I completely forgot about getting that implemented, though I felt there's only really one room that could occur and even then, the bullet pattern is slow enough to get to safety.
That's so sweet of you, thank you for giving our game a chance 🥺 we're so proud of what we were able to do. The lesbians and oilfire were so integral to our premise and I think it made a lot of people happy, or confused depending on if they knew the context of the ship lmao. SM64 but gay is the future. Thanks so much!!
I'm so glad you had a great time! Yeah, the wall jump timings are definitely too tight. It's something I'd have liked to adjust along with some other polish for the character movement but we didn't have time and felt any major gameplay adjustments should be done once development of the jam version is concluded. I appreciate the feedback! <33
I'm so glad you enjoyed it! I wanted to texture things, but I had to take a break for a week during the jam and by the time I got back, I had only a few days to crunch the rest of the game and textures were unfortunately not able to make it in time. There will be a proper, full-scale of Super Sanae 64 in the future, and you can expect a lot more polish there ;3
Also, if I recall, our music person maidthings has worked for siivagunner! I'll ask it about it lol