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Obviously a very beautiful world and the third person concept feels fresh since it less explored then first person vr games. 

Since VR players usually have two controllers in their hands I'd suggest to keep snap turning on one stick and movement on the other since I accidentally turned a lot while moving with the stick. 

I really enjoyed pulling myself almost to ground level, flying forward as fast as possible and avoid obstacles. Felt like I was part of this electrical forest. 

You should think about fleshing out this game, there is potential!

(+1)

Thanks for the feedback! The game jam build had a last minute bug that I couldn't fix in time for the deadline, which prevented it from progressing after getting the lightning bugs to the heart of the forest. Download the post-jam build if you want to see the rest of the story that the bug blocked, including the dance party, the blackout, the rekindling, and the blackout blights fights.

Good idea on separating the forward/backwards movement and the snap turns to different thumbsticks! I personally think the game works a lot better if the player solely uses the grips to walk around the world and not use the thumbsticks. But everyone's different.