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(4 edits) (+1)

Thank you for the feedback! I am certain I can add/improve some of these features. 

  • The category formatting is something I struggled with but I'm testing out some improvements.
  • Now that you mention it, the categories themselves can seem vague and could use some further explaining in the tutorial. 
    • Under the hood, at least for the first two nights, there are many images (in particular, the ones that [SPOILER] will later go on to fall under the new "CDC" category [/SPOILER] where the game will accept either "Nudity" or "Pornographic" as the correct response. Aside from those particular images, the difference between Nudity and Pornographic is that Pornographic includes sex with another (directly or implied), masturbation, or suggestive fluids.
  • I love the idea of being able to freely view the images. While it would be virtually impossible to have the images seen persist through each playthrough (I say virtually because I'm not sure if someone may have already or eventually will find a way to hack that ability into the engine-- it's something I'm looking into but can make no guarantees about), I could definitely provide post-game passcode(s) to unlock galleries where the images can then be viewed freely.


Regarding the timer, though, I'm having some trouble recreating the issue where it runs out before the image loads and would like to know more. Are you playing the Windows version, or the HTML version? If it's the HTML, what browser are you using? 

(+1)

Thanks for the reply!

Good to know about the categories and as far as the limitations of the engine for the gallery, I have no idea but hopefully one day it will be possible to implement, I realize a lot of the art is AI generated but is still very nice.

For the issue with having to wait for an image, this was really only a problem on insane difficulty having only 3 seconds. I am playing on the Windows version and I've got some pretty solid hardware including an intell 9700k, Nvidia 3080 to (both liquid cooled), and 32 GB DDR4 RAM. 

The note about being completely out of time when the picture was finally presented was a slight exaggeration but there were definitely cases where I was left with ~1 second when the picture showed up and I had to make a determination.  I don't know if there is a way to only start the timer once you've confirmed that the image is displayed or not, but that would be a possible solution. 

On the topic of the categories for reporting, I'm not sure if "violence" is implemented fully or not, I did a normal and an insane playthrough (both with the same ending, I assume was the good ending?) and I only ever saw 2-3 images combined that could have possible been violence but there was no mention of that in the tutorial or any dialogue about it through my playing. 


A last bug that I encountered was when I chose to skip the tutorial. I was able to click the "clock in" option before the dialogue finished and then a few seconds later, the caption to click the tutorial repeatedly flashed on the screen.


For real though, keep up the good work. I've honestly been eyeing Artifact for a little while and may pull the trigger on it after seeing the work you've done here and your response to community feedback. 

(+1)

Sorry, I missed your reply! 

I was coming back to tell you that I had figured out a way around those engine limitations and have implemented the gallery. I've also messed with the timer, so I'd love to hear back if you are still having the problem. The timer does seem to occasionally jump the gun just a little bit, but also has deliberately been slowed down ever so slightly to account. It may even be worth mentioning that even though the timer still counts after an image has been submitted, as long as the image gets submitted by the mouse before the max seconds is hit then it's good, i.e. no buzzer, no problem.

There is also a new link on the computer that contains some elaborations on the reasons, and it can be viewed any shift.

Violence has also deliberately been kept to a minimum. There are only 5 violence images to occasionally throw the player a curve ball. 

I believe I have fixed the clock-in issue as well, so please don't hesitate to let me know if it still occurs for you.

Thank you for the kind words and support! Artifact is bigger and, while not as polished as Phocal, is my baby. I've been putting a ton of work into it and am excited to hammer it out. I hope you enjoy the update!