I feel like the game was a bit too difficult for me, which might be a result of its singular control schema. It's mostly polished, but the invisible sideways killplane on one room was frustrating. Some more options would go a long way towards rectifying some of the problems.
Obvious inspiration from Celeste, but I think that's a good thing.
It does have good animation, especially on the main character. Overall this is a pretty decent project, and experimenting with control schema and physics could turn it into a decent precision platformer.