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(+1)

Really like the rythm inspired game, I've found it somewhat hard to match the input with the obstacle position without messing up right with the next one, maybe if instead of actually dashing forward/backwards you maintain the player in the same position I think would make this more consistent. Also, I've found a bug, happens when you spam forward dash and backward dash, the character just run out of the scene and the game never ends ;p

I would recommend you guys seeing something about Vib-Ribbon, your game has the same vibe!

Congrats on publishing it!