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Thanks for trying anyway! For reference, what CPU/GPU were you using?

I'm glad it reminded you of Tilt Brush - the assets were drawn in OpenBrush (which is based on Tilt Brush's code base), then cleaned and broken down or animated in Blender, and then used in Unreal Engine. Unreal Engine is really hard on older machines.

(+1)

Hi I have a i5 2.4ghz, gfx1650, 16gb ddr3, for reference Our super charger entry runs about 20fps over-link,(72-80fps) without link in play mode.

I suspect as well as being underpowered it's the usb, no matter which socket I plug it into oculus/meta link complains about usb3.