Thanks for giving it a go, There's a few other sounds in there too :)
JKLabs
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Thanks for having a go and the feedback.
The light shards had colliders on them to deal some damage, this is my fault I set this up before going away and don't think I mentioned it on Trello :/
Same the doors I animated them and added a smoke effect for the enemy's to enter but alas this was lost somewhere on Trello, Some of these issues we will fix in a V2.
As mentioned we did talk about health, or how to end the level but unfortunately we ran out time.
Thanks for giving it a go! I'll add both turning option to our update :)
Yes we did talk about what our end game would be, endless wave spawner, breaking out, sunlight crashing and killing the player etc, I think a health Bar, timer and kill counter and some kinda death/lose sequence would be beneficial.
Thanks for the comments all! Unfortunately I did kinda off drop Toreador in the Deepend, I had a pre planned holiday so was away for the last 2 days of the jam, We would normally Combine our efforts and work through any kinks, I too as mentioned play Seated so I've just had my first go on this version and struggled a little, V2 will have smooth and snap turn (Obvs doesn't count to the jam)
I done the UI design, and environments only. So massive Kudos to Toreador he done all the attacks, bat cloud, cinemachine, physics,, ai, music, sfx and then had to put this all together on his own, in 48 hours! (thanks man) I try and keep October free next year :)
Great environment, I liked it a lot, very spooky!
Wasn't sure of direction or what I was suppose to do, So I just wandered around, seen the ghost near the exit and flashed him :P
As mentioned the game over screen was a issue, thinking that a ScreenSpace overlay canvas, would have been better as a world space Canvas placed/instantiated near the player.
Still great Job in a short time.
The game looked great, and the Ui was spot on! I'm a mostly Static Sat down VR player, so total opposite of Toreador (as our past 2 Jams we discovered)
So I did struggle with the range of motion, Overall though really good job, I'll clear some room later and let kids have a bash! (Hopefully not against my walls :P)
First off well done! I didn't get the spatial data warning, Maybe because I've been extensively Deving in MR so it might be on already on my headset.
Environment was good, I kinda hung around the witch for a while thinking she might zap a skeleton :)
As mentioned being able to out run the skeletons made me last longer than I should have really.
Good Job all the same!
Well done! filesize is great! Beside the speed (which as mentioned is tricky to not make people sick) I liked it, Lots going on and you still nailed the performance, I didn't find the gas can :/ but still had a good time mooching around, The .SFX (Non spoiler) made jump and I was nervously looking around for a while :)
Great Job!
I loved this was good fun, Like shrimp said though I would have loved more :)
I was trying to see how you done the screen LED's and kept getting the "Too Close" message, Smashed it a few time with the sword too :)
Was the writing on the cardboard box off any significant? Choo-Choo, start, stop etc ? Had me rotating it in the light for a while to read what was there, I think its in the normal/bump map.
Great Job!
I tried to give this go before, my old pc really struggled with it, not your fault I do have a old rig, its almost perfect for q3 Dev, as what I get on my screen fps wise is what I get on the quest3. Also had to install C++ to try your and the electric forest. From what I could see its was well made and looked great!
Cheers for giving it go 👍 Videos n music by good friends, was at their gig last weekend. I,m noticing a theme in people about holding the guitar, I'm putting this down to me being rather static in VR I rarely make any VR games with motion, and tested the game predominantly sat in my chair. Might add it to the the description must be sat with arms on arm rest,s 😂
Thanks for giving it a go 👍 I like dark/grungy environments, it's all a bit too clean in most VR experiences, Sorry you didn't find the practice level, it is buried away in there (was added late as an after thought) I should have included that info somewhere!
I originally had the bombs at the actual BPM for the songs which was around 130-160 and it was impossible!
Didn't even think of locomotion round the room, I,m very static in VR 😂