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(+1)

For some reason, the #DEVCODE menu is showing up for some people when they first load in. Any form of scene refresh seems to fix it, but I have zero idea what's causing it as the variable cannot switch itself on and off. Seems like a one-and-done thing, and it doesn't matter if someone sees my dev test stuff, so it's not a big deal... but it is puzzling!

The duplicate lead fix was accidentally undone when I was adding in the new systems. It'll be fixed for the next update. In the meantime, reloading your game should remove the leads.

The clock will be getting its own screen either in 0.21.7 or 0.21.8 so that it will always be visible when time is passing.

Thanks for the reports! :)