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(+4)

Yay! More Kana! <3


Bugs:
- Upon initial load, the menu in the MC bedroom had a bunch of "Test" buttons. Leaving the room and coming back seemed to fix it. (I always save in the MC's bedroom.)
- Before giving Kana the potion, you can talk to Lyx and still duplicate the Kana Lead.

The passage of time thing is a cool feature!
Note: If the top bar is hidden and you're not able to see the Clock, then you're occasionally left sitting there thinking the game froze (and with Clock Audio on, that the audio bugged out too).

(1 edit) (+3)

I enjoyed clicking on the buttons and seeing what they did.  The person who made them must be a genius.  And very handsome. :P

The Test Time Change was a bit bugged, though.  When I added 10 or 30 minutes, starting at 5:00 AM, it suddenly was Night, even though the time was still 5:10 AM or 5:30 AM.  When I added one hour or three hours, it was properly still morning.  Weird.

(+2)

Not a bug - "Night" goes until 6am (because otherwise "sleep until morning" would wake MC up earlier than that and that's just cruel). You thought it was morning because you were in the "morning" time slot when you loaded in. The game can't update your time slot to the new system until it passes at least once :)

Still weird, but I accept your reasoning.  :P

(+1)

For some reason, the #DEVCODE menu is showing up for some people when they first load in. Any form of scene refresh seems to fix it, but I have zero idea what's causing it as the variable cannot switch itself on and off. Seems like a one-and-done thing, and it doesn't matter if someone sees my dev test stuff, so it's not a big deal... but it is puzzling!

The duplicate lead fix was accidentally undone when I was adding in the new systems. It'll be fixed for the next update. In the meantime, reloading your game should remove the leads.

The clock will be getting its own screen either in 0.21.7 or 0.21.8 so that it will always be visible when time is passing.

Thanks for the reports! :)