Well once again you brought tears to my eyes, I thought I'd be able to jump back in and face her without falling apart but it seems your narrative was once again just too much for me. So from the bottom of my heart thank you for saving Kana! I eagerly await the point where we can do the same for the others too!
Now as for the technical front:
1. I encountered what I will affectionately term the "Bedbug" debug screen by opening my previous save which had been set in the bedroom. Upon pressing "back" I was unable to find any means of re-entering that screen (short of reloading that save). Not sure if I was supposed to be able to be there but some handsome person seems to have left the door open...
2. Said save file was also one of 3 that I had been messing around in with the Kana Quest "Lyx Loop" bug. This particular file had 2 instances of the "Get Ingredients" lead when it was made and both of those leads remained when I loaded in. Running through the lead twice from start to finish did manage to successfully clear them without any further funny business.
3. I feel it might be beneficial to certain players (myself included) to implement the ability to either skip (via left mouse click) or speed up the clock progression speed. It was quaint the first few times I saw it but quickly got to where it began to feel like it was cutting into the pacing/flow of gameplay. The way it is currently setup feels more like loading screens have been artificially added. Don't get me wrong though, I'm not saying that the new time system is bad or anything. It's just in its infancy and could use a little more polish before it shines. I believe that having each action take its own amount of time as opposed to everything costing the same will improve the sense of accomplishment at the end of each in-game day.
That about sums up my thoughts on this one. I've been toying with the idea of starting a new play through for a while now to see just how much some of the more recent changes affect the feel of the game, maybe I'll be able to sniff out some more bugs along the way. Thanks again for all your hard work!