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(+4)

Well once again you brought tears to my eyes, I thought I'd be able to jump back in and face her without falling apart but it seems your narrative was once again just too much for me. So from the bottom of my heart thank you for saving Kana! I eagerly await the point where we can do the same for the others too!

Now as for the technical front: 

1. I encountered what I will affectionately term the "Bedbug" debug screen by opening my previous save which had been set in the bedroom. Upon pressing "back" I was unable to find any means of re-entering that screen (short of reloading that save). Not sure if I was supposed to be able to be there but some handsome person seems to have left the door open...

2. Said save file was also one of 3 that I had been messing around in with the Kana Quest "Lyx Loop" bug. This particular file had 2 instances of the "Get Ingredients" lead when it was made and both of those leads remained when I loaded in. Running through the lead twice from start to finish did manage to successfully clear them without any further funny business.

3. I feel it might be beneficial to certain players (myself included) to implement the ability to either skip (via left mouse click) or speed up the clock progression speed. It was quaint the first few times I saw it but quickly got to where it began to feel like it was cutting into the pacing/flow of gameplay. The way it is currently setup feels more like loading screens have been artificially added. Don't get me wrong though, I'm not saying that the new time system is bad or anything. It's just in its infancy and could use a little more polish before it shines. I believe that having each action take its own amount of time as opposed to everything costing the same will improve the sense of accomplishment at the end of each in-game day.


That about sums up my thoughts on this one. I've been toying with the idea of starting a new play through for a while now to see just how much some of the more recent changes affect the feel of the game, maybe I'll be able to sniff out some more bugs along the way. Thanks again for all your hard work!

(+3)

Hey, thanks for the kind words and the bug reports :) I'm glad you enjoyed the Kana event!

Onto the technical issues:

1.  The "#DEVCODE" thing is utterly inexplicable. It only appears if you load an old save that's in the Manor bedroom, and only once. Refresh the screen (my changing locations or clicking a dialogue option that sends you back to your room) and it's gone forever. There's nothing in the code to explain this, and I have zero idea why it's occurring. My current plan is to just leave it alone and see if it goes away of its own accord, haha.

2.  I added new Leads to the Kana questline and it borked some of the older code I'd put in place to prevent duplication bugs. It should be fixed for 0.21.7 but let me know if it crops up again! Questlines involving Lyx always seem to get messed up... I wonder why?

3. 0.21.7 or 0.21.8 will have an option in the preferences menu to set a personal speed for the timer (or make it instantaneous). There will also be a proper "clock" UI put in, probably in 0.21.8, so people with the top bar minimized won't feel like they're trapped on a black screen while the clock ticks up. I wish I'd had time to refine everything before release, but I'd already delayed too many times and I wanted to get the thing out!

Again, thanks for the kind words and for taking the time to write up a detailed report! :)

(+1)

easy, Lyx is becoming self aware. and yeah i had the same thing happen, did the quest twice (thank the lords for ctrl skip on the second go). and almost balled my eyes out both laughing at the mma style countdown, and to the unexpectedly wholesome scene with music