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(4 edits)

The text in the Level Object Modifier isn't aligned well with the number modifier boxes.

I don't know how to modify the level size or what level to modify. I also don't know why TestLevel 1-23 is there alongside the actual levels ingame.

 Could you mark the bulk editors on the left with a ▼ symbol when displaying the options below just to stop players getting confused with other modifiers. Last, could you make an option to add and modify another playable floor (a 4th, 5th, 6th floor, etc), if there already is, could you show me how? Thanks.

ok the first issue isn't that big of a deal and 

i think by " Could you mark the bulk editors on the left with a ▼ symbol when displaying the options below just to stop players getting confused with other modifiers" 

you mean you want the game's assets and saved assets to be seperated? okay i can do that

other than that check the "Roadmap" changelog

About the bulk editors, for example:

Clicking on the character modifiers would display all NPCs below with a ▼ symbol.  The same should go for items, random events, other

Here's some concept art if you don't know what I mean:


And the first issue, It's very confusing for me since sometimes I can't tell what number box the modifier is referring to (that's the best way I can describe it) since the modifier text on the left doesn't align with the number box.

Sorry if this came off as rambly but I was hoping you could fix this in the next update.

oh right now i understand i'll write this in the "roadmap" changelog for later

so i did it by using a lighter shade of black and white hope that works too