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(+1)

i found the AI to be somewhat… dumber? like, sometimes it would get stuck in a container, or below some stairs, or in the corner of a room.

The guys with the SMGs are the only ones using any new AI but admittedly their system is more complex and prone to breakage. They deal particularly badly with anything that isn’t accounted for on the navmesh. I’m also trying this thing where if you’re behind them they will run away for a bit first before they try to shoot you, this includes going up and circle-strafing around them.

That said, all enemies have now had their “psychic” time reduced from 5 seconds to just 1 so they lose track of you much easier than before.

It’s going to need more tuning. The main thing for now is that Goons shouldn’t blindly jump off cliffs anymore.

(+1)

no the guys getting stuck were the chainsaw ones actually.

(+1)

Yeah that’s expected, they’re still using the old system and so have zero understanding of their surroundings beyond running at the player in a straight line.