Just played DIFS for the first time with the kids at work. Everyone enjoyed themselves (they hotwired a sub generator to a harpoon and electrocuted a starspawn!). However, we noticed some snags in the rules:
No system of health counting. While you can tick your armour plate to "ignore one hit", nowhere else is it stated how many hits an ironfisher has, nor how much damage a given attack will do.
Also, the exploration tables don't really give a clear idea of when to use which table. When does a location lend itself to wanderers and threats specifically?
Hi! This is the page for Home of Evil, but I'll have your points for an update of Dwarven IronFishers from Svarima. In the meantime I'll clarify through here:
· An Ironfisher has no hit points, as all hit are counted like narrative injuries. Also, because most of the damage one can take is certain death.
· The long list of options in the Explorations, are just if the person wants to define it randomly or wants to choose something on the lines of the appropiate for the setting. For example, if you are the GM and you want to put a threat at random. Most of the time, you will use the "Fortune" skill that let's you choose which characters, locations and threats you encounter.
Thank you for taking the time of playing this game, and I'm glad to hear that you enjoyed it. Let me know if you need anything else.