Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Gave the new update a go... man. I am rusty to level 1. Took a few tries to finish it. Tried Level 2... very difficult. Got close but I must say it is real rough trying to deal the other workers compared to the office. Makes sense if I'm honest though navigating the responses is much trickier since I think one of them ended up sending more dudes than expected. Though dealing with a few don't change rates regardless of if you have clothes on, off, or directly going at it. Though there was a bug that I found. It is I think just a visual one regarding the gauge of progress. Basically even after finishing off a guy and going back to work with your clothes back on, it doesn't move from yellow. Speed returns to normal but the visual doesn't update until the next guy shows up.

Oh wow, the speedometer feedback you wrote is a design flaw then. I made the speedometer to tell you the likelihood of you passing the level, not how fast you're going.

Maybe I shouldn't use a speedometer then, maybe a different icon. A thumbs up or thumbs down or something.

I am not too sure what to suggest but I got an idea. What about a simple pair of trays with paper that is gradually going down? Like how people have stacks of paper in a tray for "in" and "out" when working in an office. With the basic visual of having the IN tray full at the start but gradually moving into the OUT tray with more stacking to the IN tray when the "co-workers" visit. 

(+1)

Oh lol! That's interesting. I like that

Glad I could help with ideas like that. Though I am not too sure how you'd handle it for something like the ware house section. Probably something like a clipboard.